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Rimuovi la duplicazione dell'inizializzazione della finestra di gioco

master
Matteo Benedetto 1 year ago
parent
commit
e426ca7091
  1. 2
      engine/sdl2.py

2
engine/sdl2.py

@ -23,12 +23,12 @@ class GameWindow:
self.max_w_offset = self.target_size[0] - self.width
self.max_h_offset = self.target_size[1] - self.height
print(f"Screen size: {self.width}x{self.height}")
self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN)
self.delay = 30
sdl2.ext.init(joystick=True, audio=True)
self.load_joystick()
sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO)
sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048)
self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN)
self.window.show()
self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)

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