Imposta il driver video SDL su "x11" e ripristina l'inizializzazione audio nel gioco
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-3
@@ -7,6 +7,7 @@ from PIL import Image
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class GameWindow:
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def __init__(self, width, height, cell_size, title="Default", key_callback=None):
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os.environ["SDL_VIDEODRIVER"] = "x11"
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self.cell_size = cell_size
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self.width = width * cell_size
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self.height = height * cell_size
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@@ -25,8 +26,8 @@ class GameWindow:
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self.delay = 30
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sdl2.ext.init(joystick=True, audio=True)
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self.load_joystick()
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# sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO)
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# sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048)
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sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO)
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sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048)
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self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN)
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self.window.show()
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
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@@ -168,7 +169,6 @@ class GameWindow:
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self.h_offset = y
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def play_sound(self, sound_file):
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return
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sample = sdl2.sdlmixer.Mix_LoadWAV(byteify(sound_file, "utf-8"))
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if sample is None:
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raise RuntimeError("Cannot open audio file: {}".format(sdl2.sdlmixer.Mix_GetError()))
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