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Imposta il driver video SDL su "x11" e ripristina l'inizializzazione audio nel gioco

master
Matteo Benedetto 1 year ago
parent
commit
65b88dbac5
  1. 6
      engine/sdl2.py

6
engine/sdl2.py

@ -7,6 +7,7 @@ from PIL import Image
class GameWindow:
def __init__(self, width, height, cell_size, title="Default", key_callback=None):
os.environ["SDL_VIDEODRIVER"] = "x11"
self.cell_size = cell_size
self.width = width * cell_size
self.height = height * cell_size
@ -25,8 +26,8 @@ class GameWindow:
self.delay = 30
sdl2.ext.init(joystick=True, audio=True)
self.load_joystick()
# sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO)
# sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048)
sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO)
sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048)
self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN)
self.window.show()
self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
@ -168,7 +169,6 @@ class GameWindow:
self.h_offset = y
def play_sound(self, sound_file):
return
sample = sdl2.sdlmixer.Mix_LoadWAV(byteify(sound_file, "utf-8"))
if sample is None:
raise RuntimeError("Cannot open audio file: {}".format(sdl2.sdlmixer.Mix_GetError()))

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