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@ -23,12 +23,12 @@ class GameWindow: |
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self.max_w_offset = self.target_size[0] - self.width |
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self.max_w_offset = self.target_size[0] - self.width |
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self.max_h_offset = self.target_size[1] - self.height |
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self.max_h_offset = self.target_size[1] - self.height |
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print(f"Screen size: {self.width}x{self.height}") |
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print(f"Screen size: {self.width}x{self.height}") |
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self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN) |
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self.delay = 30 |
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self.delay = 30 |
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sdl2.ext.init(joystick=True, audio=True) |
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sdl2.ext.init(joystick=True, audio=True) |
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self.load_joystick() |
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self.load_joystick() |
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sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO) |
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sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO) |
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sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048) |
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sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048) |
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self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN) |
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self.window.show() |
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self.window.show() |
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED) |
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED) |
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self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer) |
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self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer) |
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