From e426ca7091f71aef0960d07a1bf823366c5d48c7 Mon Sep 17 00:00:00 2001 From: Matteo Benedetto Date: Sun, 22 Dec 2024 18:33:37 +0100 Subject: [PATCH] Rimuovi la duplicazione dell'inizializzazione della finestra di gioco --- engine/sdl2.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/sdl2.py b/engine/sdl2.py index 9cef40c..98cc722 100644 --- a/engine/sdl2.py +++ b/engine/sdl2.py @@ -23,12 +23,12 @@ class GameWindow: self.max_w_offset = self.target_size[0] - self.width self.max_h_offset = self.target_size[1] - self.height print(f"Screen size: {self.width}x{self.height}") + self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN) self.delay = 30 sdl2.ext.init(joystick=True, audio=True) self.load_joystick() sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO) sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048) - self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN) self.window.show() self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED) self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)