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e476638329
Remove broken subtitle from game page
main
enne2
2026-07-01 16:41:52 +02:00
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038d4a4d86
Adaptive mobile layout: fluid canvas, responsive touch buttons, ctrl-row grouping
enne2
2026-07-01 16:16:58 +02:00
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36e59a9e6b
Fix keymap: B=Backspace, Select=Shift (WasmBoy native mapping, not X/Space)
enne2
2026-07-01 15:29:09 +02:00
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5ea4ce3c16
Fix: dispatch synthetic keys on window (where WasmBoy listens), add keyCode for legacy compat
enne2
2026-07-01 15:22:55 +02:00
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c11dbc208d
Mobile: touch controls with visual feedback, landscape support, larger hit areas
enne2
2026-07-01 15:17:47 +02:00
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edc093b633
feat: add spike assets and implement version 1.0 release documentation
enne2
2026-07-01 15:06:22 +02:00
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1aac416ba7
Revert "Stop tracking ROM binary; release will be created via API"
enne2
2026-07-01 14:37:52 +02:00
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919d3b7ddc
Stop tracking ROM binary; release will be created via API
enne2
2026-07-01 14:12:02 +02:00
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902623dc8d
Include ROM for GitHub Pages deployment
enne2
2026-07-01 14:08:35 +02:00
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532396e95f
Add GitHub Pages site with wasmboy WebAssembly emulator
enne2
2026-07-01 14:03:25 +02:00
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73eb61ffed
README: sposta hello_iso_gb.png nella sezione Coordinate isometriche
enne2
2026-07-01 12:01:25 +02:00
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8b07299fe9
README: mostra hello_iso_gb.png come immagine inline
enne2
2026-07-01 11:59:04 +02:00
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7ff553992c
README: title banner + nota screenshot di sviluppo
enne2
2026-07-01 11:56:49 +02:00
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d0f1f3d054
README: aggiungi sezione Schermate con title/death/going-deeper
enne2
2026-07-01 11:49:18 +02:00
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d079f96208
Aggiungi sezione Autore e Release info al README; release target nel Makefile
v1.0
enne2
2026-07-01 11:24:36 +02:00
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a8a6a321db
Aggiungi suono di caduta nel vuoto
enne2
2026-06-26 13:17:08 +02:00
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114dadd050
Riduci caduta a pochi pixel (non si sovrappone ai tile)
enne2
2026-06-26 13:12:01 +02:00
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1422edc8ca
Fix caduta: usa DIV_REG per casualita', logica senza variabile locale
enne2
2026-06-26 13:08:15 +02:00
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14eb7893f7
Fix overflow calcolo probabilita' caduta (int 8-bit su GB)
enne2
2026-06-26 13:04:28 +02:00
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30111d6316
Aggiungi salto rischioso: stamina < 60 = rischio caduta nel vuoto
enne2
2026-06-26 12:49:08 +02:00
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768429a7f9
Aggiungi animazione di discesa nella botola
enne2
2026-06-26 12:44:00 +02:00
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de55ba092e
Evita che le istruzioni riappaiano ripetendo il livello 1
enne2
2026-06-26 12:24:04 +02:00
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f0a4647752
Title music: brano d'inseguimento veloce e complesso
enne2
2026-06-26 12:19:38 +02:00
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220ab389e7
Aggiungi schermata introduttiva alla storia (dopo START, prima del gioco)
enne2
2026-06-26 12:11:25 +02:00
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7757e414a4
Aggiungi schermata crediti (SELECT nel menu titolo)
enne2
2026-06-26 11:12:29 +02:00
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402b713477
Aggiorna sfondo del titolo con bg.png modificato dall'utente
enne2
2026-06-25 23:59:15 +02:00
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d34887e511
Aggiungi script Python per renderizzare la musica del finale in WAV
enne2
2026-06-25 23:42:34 +02:00
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d786805cab
Riattiva la musica del finale (lamento in D minore, 192 step)
enne2
2026-06-25 23:34:20 +02:00
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89e9bb42d5
Fix cheat e level cap: SELECT+A+B al livello 8 va al finale
enne2
2026-06-25 23:28:13 +02:00
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1f22280723
Cheat SELECT+A+B per vincere livello + ricrea file screens mancanti
enne2
2026-06-25 23:19:41 +02:00
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36951617d9
Estrai schermate testuali in src/screens/ (un file per schermata)
enne2
2026-06-25 22:43:50 +02:00
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fb22126458
Fix garbage dopo chiusura hint: usa Window layer invece di BG
enne2
2026-06-25 22:31:28 +02:00
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d75a44c2d1
Aggiungi schermata istruzioni testuale (font IBM)
enne2
2026-06-25 22:16:28 +02:00
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1fecf81395
Add instructions.png asset (160x144 hint screen)
enne2
2026-06-25 21:55:05 +02:00
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5569de864c
Remove finale music from ROM (archived in assets/finale_music.txt)
enne2
2026-06-25 16:02:31 +02:00
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0e2e383ad7
Rimuovi spoiler del finale dalla documentazione
enne2
2026-06-24 20:43:38 +02:00
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e5c37c7c86
Aggiorna e approfondisci tutta la documentazione
enne2
2026-06-24 20:42:35 +02:00
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3b72782225
Title screen: usa bg.png (2-bit) come sfondo del menu
enne2
2026-06-24 20:31:44 +02:00
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c9bdef4094
Title music: brano complesso e ricco di pathos (112 note, 3 canali)
enne2
2026-06-24 20:27:42 +02:00
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0a2757c03a
Title music: lamento tragico discendente (piu pathos)
enne2
2026-06-24 19:26:14 +02:00
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3927c90f4c
gitignore: ignora i file intermedi *.state di lcc
enne2
2026-06-24 19:23:34 +02:00
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f4869c5ec6
Death screen: ricarica claimed.png modificata dall'utente
enne2
2026-06-24 19:19:30 +02:00
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6d20ef6ee5
Death screen: ricarica claimed.png a risoluzione originale 160x144
enne2
2026-06-24 19:01:12 +02:00
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b4f22b7100
Death screen: usa assets/claimed.png; Going Deeper ora testuale
enne2
2026-06-24 16:58:16 +02:00
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238bef9672
Finale music: loop infinito (il brano ricomincia dopo 192 step)
enne2
2026-06-24 16:48:00 +02:00
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e805e6e3e6
test_finale: inline sequencer nel main loop per suonare SOLO il finale
enne2
2026-06-24 16:41:05 +02:00
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962ec56d59
Add test_finale.gb: ROM che porta subito al finale per test rapidi
enne2
2026-06-24 16:35:06 +02:00
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4d7bb13bc3
Dedicated richer, coherent tragic finale music
enne2
2026-06-24 16:10:47 +02:00
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0f88cea912
Finale: 'YOUR TORCH HAS RUN OUT' — tragic ending text
enne2
2026-06-24 14:23:47 +02:00
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4968d2e885
8-level progression with scaling difficulty and a finale
enne2
2026-06-24 13:04:39 +02:00
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5e8709ade0
Grow maze size with level (7x7 -> 17x17, +2 per level)
enne2
2026-06-24 12:26:48 +02:00
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509f162380
Keep current level on defeat instead of resetting to 1
enne2
2026-06-24 12:12:17 +02:00
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36e52d4d1a
Implement run mechanic and level progression with top-left HUD indicator
enne2
2026-06-24 11:56:19 +02:00
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ae0706ccfb
Place the hatch on any sufficiently-distant tile, not just the south edge
enne2
2026-06-24 11:18:31 +02:00
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8244790603
Add technical report, update docs/README, remove orphaned victory asset
enne2
2026-06-24 11:11:17 +02:00
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cc656d01cc
Make next level music more audible and end smoothly descending
enne2
2026-06-23 22:18:51 +02:00
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d8fd7460ae
Fix next_level image quantization to preserve dark tones using fixed thresholds
enne2
2026-06-23 22:12:43 +02:00
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cb19677f98
Fix next_level image glitch: reset camera scroll and improve image color quantization
enne2
2026-06-23 22:05:10 +02:00
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3aa20fdb60
Replace victory sequence with going deeper background and mysterious music
enne2
2026-06-23 22:01:09 +02:00
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f14e2645d2
Redesign stairs as a hole in the ground and allow ghost to walk over it
enne2
2026-06-23 20:17:46 +02:00
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93deb35f86
Fix GameBoy VRAM shared memory overlap bug between background tiles and stamina UI sprites
enne2
2026-06-23 20:10:27 +02:00
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1b0e1a057b
Revert sprite-based stairs back to tile-based stairs
enne2
2026-06-23 19:57:13 +02:00
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8d71a23ae9
Fix sprite artifacts on stairs by generating all metasprites with -spr8x16
enne2
2026-06-23 19:51:09 +02:00
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7d3003203c
Refactoring: Project structure, sprite stairs & fog masks rendering fix
enne2
2026-06-23 19:43:55 +02:00
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0ceae6f98b
Optimize bg.png conversion without scaling and with correct color mapping
enne2
2026-06-23 11:10:17 +02:00
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f00b533581
Update title screen image
enne2
2026-06-23 00:14:13 +02:00
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c0c217f4f6
Fix game over restart logic and update README
enne2
2026-06-23 00:09:42 +02:00
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e07e8c6e56
Fix off-screen enemy invisibility with modulo 256 scroll wrapping
enne2
2026-06-22 20:02:58 +02:00
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c98363126b
Fix DMG sprite palette selection for enemy and add Game Over transition delay
enne2
2026-06-22 19:57:02 +02:00
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b47455c5d2
Fix enemy rendering screen offset and implement pixel-perfect sprite collision
enne2
2026-06-22 19:50:44 +02:00
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9311e5d1d3
Refine enemy AI pathfinding and update walkthrough documentation
enne2
2026-06-22 19:45:04 +02:00
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6d94992e58
Fix DAS and movement transition synchronization to eliminate 2-frame lag between tiles
enne2
2026-06-22 19:34:05 +02:00
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7d85aec6ec
Implement random wall reopening to generate alternative paths and cycles
enne2
2026-06-22 19:30:44 +02:00
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d1bb95f166
Optimize fog of war visibility to 5x5 for enhanced gameplay and performance
enne2
2026-06-22 19:25:16 +02:00
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d82008dac0
Optimize map rendering and implement dynamic fog of war
enne2
2026-06-22 19:21:19 +02:00
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f774171bae
Fix: DAS delay timer now synchronized with movement cycle for continuous walk
enne2
2026-06-22 18:59:03 +02:00
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991afd1749
Aggiunto README e aggiornati file del progetto
enne2
2026-06-22 18:50:25 +02:00
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20a5d8604b
Initial commit of isometric Game Boy adventure prototype
enne2
2026-06-20 16:30:15 +02:00