enne2 4af402f8bf Add Alt+F to toggle fullscreen and window mode
New remappable action `toggle_fullscreen` (Alt+F) handled in main.gd::_input(),
so it works in the menu, during a match with the pointer captured and in the boss
sandbox; the event is marked handled so the key does not reach the rest of the game.

toggle_fullscreen() switches between WINDOW_MODE_FULLSCREEN and WINDOW_MODE_WINDOWED;
the state lives in main.fullscreen (initialised from the real window mode) instead of
querying the driver on every press, so the toggle is deterministic and testable. On
Web it is a no-op because fullscreen belongs to the page.

Desktop HUD hint updated. New tools/test_fullscreen_shortcut.gd: 8 checks (action and
key mapping, alternation, bare F inert, works mid-match without freeing the cursor).
Verified on a real display: window_get_mode 0 -> 3 -> 0.
2026-10-24 12:55:15 +02:00
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Description
Godot 4.7.1 FPS survival prototype (Half-Life assets, industrial metal soundtrack). Web build: https://enne2.net/pub/zombie-fps/
18 MiB
2026-10-24 10:55:26 +00:00
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