New remappable action `toggle_fullscreen` (Alt+F) handled in main.gd::_input(), so it works in the menu, during a match with the pointer captured and in the boss sandbox; the event is marked handled so the key does not reach the rest of the game. toggle_fullscreen() switches between WINDOW_MODE_FULLSCREEN and WINDOW_MODE_WINDOWED; the state lives in main.fullscreen (initialised from the real window mode) instead of querying the driver on every press, so the toggle is deterministic and testable. On Web it is a no-op because fullscreen belongs to the page. Desktop HUD hint updated. New tools/test_fullscreen_shortcut.gd: 8 checks (action and key mapping, alternation, bare F inert, works mid-match without freeing the cursor). Verified on a real display: window_get_mode 0 -> 3 -> 0.
103 lines
5.2 KiB
Plaintext
103 lines
5.2 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Work-Death Balance"
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config/description="Work-Death Balance — sopravvivi al turno in ufficio. Un gioco MatGames."
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config/icon="res://assets/branding/work_death_icon.png"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.7", "Forward Plus")
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; Schermata di caricamento: sfondo nero e mascotte "Mat Games" al posto del
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; logo Godot, sia nell'HTML shell del browser sia all'avvio nativo. L'immagine
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; si adatta conservando le proporzioni (comportamento predefinito).
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boot_splash/bg_color=Color(0, 0, 0, 1)
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boot_splash/image="res://assets/branding/boot_splash.png"
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boot_splash/show_image=true
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boot_splash/use_filter=true
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/stretch/mode="canvas_items"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/goldsrc/plugin.cfg")
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[input]
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move_forward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey, "resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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, Object(InputEventKey, "resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_back={
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"deadzone": 0.5,
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"events": [Object(InputEventKey, "resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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, Object(InputEventKey, "resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey, "resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey, "resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.5,
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"events": [Object(InputEventKey, "resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton, "resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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reload={
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"deadzone": 0.5,
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"events": [Object(InputEventKey, "resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
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]
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}
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pause={
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"deadzone": 0.5,
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"events": [Object(InputEventKey, "resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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toggle_fullscreen={
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"deadzone": 0.5,
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"events": [Object(InputEventKey, "resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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grenade={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton, "button_index":2)]
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}
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[rendering]
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renderer/rendering_method="forward_plus"
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renderer/rendering_method.web="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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environment/defaults/default_clear_color=Color(0.05, 0.06, 0.08, 1)
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