Commit Graph

131 Commits

Author SHA1 Message Date
Matteo Benedetto 2f8e3e8b28 Fix gas poisoning, explosion hit detection and render order
- Move gas poisoning from Gas.move() to Gas.collisions() so all rats are
  registered in the collision system before the poison query runs.
- Shrink gas and explosion bboxes so rats must be well inside the tile to
  be poisoned/killed.
- Use AABB overlap instead of partial_move threshold for gas poisoning.
- Draw mobile units first, then top-layer effects (gas, mines, bombs,
  explosions) so rats appear under the gas.
- Add draw_on_top hint to Unit base class and top-layer units.
2026-06-16 19:32:50 +02:00
Matteo Benedetto 3e8cd97fda Fix bomb explosions not killing rats and remove tracked pycache
- Move Timer explosion from move() to collisions() so all units are
  registered in the collision system before the kill query runs.
- Explosion units now set a bbox and kill rats that touch them.
- Guard Rat.draw() so dead rats are not drawn.
- Remove units/__pycache__ files from tracking.
2026-06-16 19:15:35 +02:00
John Doe c7ed24483d Add comprehensive test suite for game mechanics and level handling
- Introduced `test_final_level_flow.py` to validate final level transitions and game end scenarios.
- Created `test_game_over_flow.py` to ensure game over conditions trigger correctly based on rat counts.
- Implemented `test_keybindings.py` to verify keybinding configurations and their context-specific actions.
- Developed `test_level_editor.py` to assess level editor functionalities and layout computations.
- Added `test_level_io.py` for testing level data serialization and deserialization.
- Established `test_loop_logic_parity.py` to ensure consistent game state across multiple simulation runs.
- Created `test_non_regression.py` to simulate game behavior and capture states for future verification.
- Implemented `test_verify.py` to compare current game states against a golden master for regression detection.
2026-05-19 22:18:43 +02:00
John Doe 486cd6b7c5 Add non-regression test states and Bluetooth diagnostic script
- Introduced a new JSON file containing non-regression test states with detailed unit information, including positions, ages, and movement directions across multiple frames.
- Added a shell script for Bluetooth diagnostics that checks system information, Bluetooth binaries, running processes, D-Bus status, Bluetooth controller details, and audio stack status, providing a comprehensive overview for troubleshooting.
2026-05-17 23:36:24 +02:00
John Doe dd82ccc087 Add launcher script for microphone visualizer with gamepad support 2026-05-09 17:57:57 +02:00
John Doe 7868d83ced Add microphone visualizer tool using SDL2 for audio input visualization
- Implemented a new Python script `mic_visualizer.py` that captures audio from a microphone and visualizes it in real-time.
- Utilized SDL2 for audio capture and rendering, allowing users to see waveform and spectrum representations of the audio input.
- Added command-line arguments for listing devices, selecting a capture device, and configuring window size and audio settings.
- Included functionality for displaying audio levels and peaks, enhancing user experience with visual feedback.
2026-05-09 17:55:29 +02:00
John Doe d4c73a344b Add Mice! game box art image to MUOS catalogue 2026-05-09 17:27:26 +02:00
John Doe 703e4717e4 Add metadata files for Mice! game in muOS catalogue 2026-05-09 17:22:55 +02:00
John Doe b849e16f69 Add new start animation asset for game launch 2026-05-09 17:08:53 +02:00
John Doe c7ff5ae4cf Refactor code structure for improved readability and maintainability 2026-05-09 16:35:25 +02:00
John Doe ac80210ba5 Add guide button to quit game in start menu keybindings 2026-05-09 13:32:57 +02:00
John Doe d9d7a4ac82 Update keybindings and enhance loading screen functionality
- Refactor keybindings for gas spawning across multiple configurations
- Implement new loading screen updates during game initialization
- Add tests to ensure all weapon actions are exposed in keybinding profiles
- Introduce new assets for explosion effects
2026-05-09 13:29:32 +02:00
John Doe 310dc0dca9 Add DAT finale flow, editor, and new soundtrack assets 2026-05-09 12:03:17 +02:00
John Doe f0d056e7f0 Make muOS launcher prefer local venv 2026-05-08 19:45:25 +02:00
John Doe d32d2cd79c Refine start menu difficulty and preview workflow 2026-05-08 18:26:55 +02:00
John Doe f1770b218c Add animated start menu and level music config 2026-05-07 23:18:39 +02:00
John Doe 2367f4fb1c Add menu audio controls and menu music 2026-05-07 20:35:15 +02:00
John Doe a908b50019 Add looping gameplay music 2026-05-07 20:03:20 +02:00
John Doe 5233294b26 Detect muOS board for keybindings 2026-05-07 19:38:05 +02:00
John Doe 486fea38e7 Implement game controller support and add keybindings for gamepad input 2026-05-07 17:50:07 +02:00
John Doe 9421d8d47c Remove 'kill_rat' keybinding from game controls for cleaner input mapping 2026-05-07 17:49:52 +02:00
John Doe 509b3433b8 Refactor rendering logic in MiceMaze and Rat classes for improved clarity and efficiency 2026-04-14 12:15:16 +02:00
John Doe bbafc3bbba Add new PNG assets for Rat character and environmental elements 2026-04-14 11:35:57 +02:00
John Doe b243cf04d3 Add explosion stage 1 PNG assets for all directions
- Added BMP_1_EXPLOSION_DOWN.png to original and preview directories.
- Added BMP_1_EXPLOSION_LEFT.png to original and preview directories.
- Added BMP_1_EXPLOSION_RIGHT.png to original and preview directories.
- Added BMP_1_EXPLOSION_UP.png to original and preview directories.

These assets are part of the explosion animation for the game, enhancing visual effects during gameplay.
2026-04-14 11:24:16 +02:00
John Doe eaafd92dc2 Enhance asset loading by removing unnecessary surface parameter and adding texture variants for grass and flowers 2026-03-28 16:53:22 +01:00
John Doe b60ffd87aa Refactor code structure for improved readability and maintainability 2026-03-28 16:05:08 +01:00
John Doe 02202e4d3d Add new PNG images for clean and preview outputs
- Added `image_clean.png` to the output directory for the clean image representation.
- Added `image_clean_preview.png` for the preview of the clean image.
- Introduced `image_svg_clean.png` for the SVG clean image representation.
2026-03-27 23:40:27 +01:00
John Doe e7c5ebb119 Add Miniforge environment definition 2026-03-27 22:44:58 +01:00
John Doe 9a86a3734f Add comprehensive NumPy tutorial for optimizing collision detection system 2025-10-24 23:07:57 +02:00
John Doe b4224ed3a1 v1.1: Performance optimizations and bug fixes
Major improvements:
- NumPy-based collision system supporting 200+ units (~3ms/frame)
- Spatial hashing with vectorized distance calculations
- 4-pass game loop ensuring correct collision timing
- Blood overlay system with pre-generated stain pool
- Cached render positions and viewport bounds
- Spawn protection preventing rats spawning on weapons

Bug fixes:
- Fixed bombs not killing rats (collision system timing)
- Fixed gas not affecting rats (collision system timing)
- Fixed rats spawning on weapons (added has_weapon_at check)
- Fixed AttributeError with Gas collisions (added isinstance check)
- Fixed blood stain transparency (RGBA + SDL_BLENDMODE_BLEND)
- Reduced point lifetime from 200 to 90 frames (~1.5s)
- Blood layer now clears on game restart

Technical changes:
- Added engine/collision_system.py with CollisionLayer enum
- Updated all units to use collision layers
- Pre-allocate NumPy arrays with capacity management
- Hybrid collision approach (<10 simple, ≥10 vectorized)
- Python 3.13 compatibility
v1.1
2025-10-24 20:04:26 +02:00
John Doe 12836dd2d2 Implement optimized collision detection system using NumPy
- Introduced a hybrid collision detection approach that utilizes NumPy for vectorized operations, improving performance for games with many entities (200+).
- Added a spatial grid for efficient lookups and AABB (Axis-Aligned Bounding Box) collision detection.
- Implemented a new `CollisionSystem` class with methods for registering units, checking collisions, and managing spatial data.
- Created performance tests to benchmark the new collision system against the old O(n²) method, demonstrating significant speed improvements.
- Updated existing code to integrate the new collision detection system and ensure compatibility with game logic.
2025-10-24 19:13:30 +02:00
Matteo Benedetto 47028c95ae Implement main menu, profile list, and profile stats screens; add screen manager and user profile integration 2025-08-24 22:13:00 +02:00
Matteo Benedetto c004edef8f Update asset loading to include transparent color and adjust white flash timing; enhance nuclear bomb scoring and gas unit die method 2025-08-21 19:00:32 +02:00
Matteo Benedetto 59258258c4 Update API URL in UserProfileIntegration constructor 2025-08-21 18:31:09 +02:00
Matteo Benedetto 79369a1dd8 nice 2025-08-21 18:22:39 +02:00
Matteo Benedetto cbb60a19d9 Implement Score API Client and User Profile Integration
- Added ScoreAPIClient for communication with the Mice Game Score API, including methods for user signup, score submission, and leaderboard retrieval.
- Developed a simple profile manager demo to showcase user profile management and API integration.
- Created a test script for the Score API to validate all endpoints and functionality.
- Introduced UserProfileIntegration to manage user profiles, including local storage and API synchronization.
- Added a JSON file for user profiles with sample data for testing and demonstration purposes.
2025-08-21 17:02:41 +02:00
Matteo Benedetto 265af1832d Fix unit position retrieval in Rat class to use correct game state 2025-08-20 16:57:58 +02:00
Matteo Benedetto 17e5abc7df Final 2.0 2025-08-20 16:43:16 +02:00
Matteo Benedetto 0141063baa Add keybindings configuration in JSON and YAML formats; remove obsolete YAML file 2025-08-20 00:48:27 +02:00
Matteo Benedetto 8451ac7913 Refactor keybindings configuration and remove obsolete JSON files 2025-08-19 23:21:37 +02:00
Matteo Benedetto 1269913275 Refactor key handling and add keybindings configuration for game actions 2025-08-19 18:59:06 +02:00
Matteo Benedetto 4099b6f72e Add joystick hat motion handling in KeyLogger 2025-08-19 16:37:04 +02:00
Matteo Benedetto 302d454783 Enhance joystick handling in KeyLogger by adding button release and axis motion events 2025-08-19 16:30:52 +02:00
Matteo Benedetto 3fa678507c Fix window display by enabling window show and presenting the renderer in GameWindow 2025-08-19 16:23:06 +02:00
Matteo Benedetto 5e0f375948 Fix joystick initialization and update button press handling in KeyLogger 2025-08-19 16:19:59 +02:00
Matteo Benedetto f5b910a305 Add joystick button press handling and update message display in KeyLogger 2025-08-19 16:08:31 +02:00
Matteo Benedetto 947d464afd Fix window display initialization in KeyLogger and MiceMaze 2025-08-19 16:04:38 +02:00
Matteo Benedetto 0468b216c0 Display event type in KeyLogger during key events 2025-08-19 15:55:55 +02:00
Matteo Benedetto 06c5c84b06 Initialize SDL2 with joystick, video, and audio options in KeyLogger 2025-08-19 15:45:28 +02:00
Matteo Benedetto 9bc6f161d2 Refactor KeyLogger to use a single FontManager instance for rendering text 2025-08-19 13:29:36 +02:00