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Enhance joystick handling in KeyLogger by adding button release and axis motion events

master
Matteo Benedetto 4 months ago
parent
commit
302d454783
  1. 6
      engine/sdl2.py
  2. 7
      key.py

6
engine/sdl2.py

@ -39,7 +39,7 @@ class GameWindow:
# Window and renderer setup
self.window = sdl2.ext.Window(title=title, size=self.target_size)
self.window.show()
# self.window.show()
self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
@ -47,8 +47,8 @@ class GameWindow:
self.fonts = self.generate_fonts("assets/decterm.ttf")
# Initial loading dialog
self.dialog("Loading assets...")
self.renderer.present()
# self.dialog("Loading assets...")
# self.renderer.present()
# Game state
self.running = True

7
key.py

@ -41,6 +41,13 @@ class KeyLogger:
self.message = f"Joystick button {button} pressed"
if button == 9: # Assuming button 0 is the right trigger
self.running = False
elif event.type == sdl2.SDL_JOYBUTTONUP:
button = event.jbutton.button
self.message = f"Joystick button {button} released"
elif event.type == sdl2.SDL_JOYAXISMOTION:
axis = event.jaxis.axis
value = event.jaxis.value
self.message = f"Joystick axis {axis} moved to {value}"
elif event.type == sdl2.SDL_QUIT:
self.running = False

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