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README.md

Mice!

Mice! is a strategic game where players must kill rats with bombs before they reproduce and become too numerous. The game is a clone of the classic game Rats! for Windows 95.

Compatibility

It's developed in Python 3.11, please use it

Features

  • Maze Generation: Randomly generated mazes using Depth First Search (DFS) algorithm.
  • Units: Different types of units such as rats, bombs, and points with specific behaviors.
  • Graphics: Custom graphics for maze tiles, units, and effects.
  • Sound Effects: Audio feedback for various game events.
  • Scoring: Points system to track player progress.

Engine Architecture

The Mice! game engine is built on a modular architecture designed for flexibility and maintainability. The engine follows a component-based design pattern where different systems handle specific aspects of the game.

Core Engine Components

1. Rendering System (engine/sdl2.py)

  • GameWindow Class: Central rendering manager using SDL2
  • Features:
    • Hardware-accelerated rendering via SDL2
    • Texture management and caching
    • Sprite rendering with transparency support
    • Text rendering with custom fonts
    • Resolution-independent scaling
    • Fullscreen/windowed mode switching
  • Implementation:
    • Uses SDL2 renderer for efficient GPU-accelerated drawing
    • Implements double buffering for smooth animation
    • Manages texture atlas for optimized memory usage
    • Handles viewport transformations for different screen resolutions

2. Input System (engine/controls.py)

  • KeyBindings Class: Handles all user input
  • Features:
    • Keyboard input mapping and handling
    • Joystick/gamepad support
    • Configurable key bindings
    • Input state management
  • Implementation:
    • Event-driven input processing
    • Key state buffering for smooth movement
    • Support for multiple input devices simultaneously
    • Customizable control schemes

3. Map System (engine/maze.py)

  • Map Class: Manages the game world structure
  • Features:
    • Maze data loading and parsing
    • Collision detection system
    • Tile-based world representation
    • Pathfinding support for AI units
  • Implementation:
    • Grid-based coordinate system
    • Efficient collision detection using spatial partitioning
    • Support for different tile types (walls, floors, special tiles)
    • Integration with maze generation algorithms

4. Audio System

  • Sound Management: Handles all audio playback
  • Features:
    • Sound effect playback
    • Background music support
    • Volume control
    • Multiple audio channels
  • Implementation:
    • Uses subprocess module for audio playback
    • Asynchronous sound loading and playing
    • Audio file format support (WAV, MP3, OGG)

Game Loop Architecture

The main game loop follows the standard pattern:

  1. Input Processing: Capture and process user input
  2. Update Phase: Update game state, unit logic, and physics
  3. Render Phase: Draw all game objects to the screen
  4. Timing Control: Maintain consistent frame rate
Input → Update → Render → Present → Repeat

Units Implementation

The game uses an object-oriented approach for all game entities. Each unit type inherits from a base unit class and implements specific behaviors.

Base Unit Architecture

All units share common properties and methods:

  • Position and Movement: 2D coordinates with movement capabilities
  • Unique Identification: UUID-based unique identifiers
  • Collision Detection: Bounding box collision system
  • State Management: Current state tracking (alive, dead, exploding, etc.)
  • Rendering: Sprite-based visual representation

Unit Types Implementation

1. Rat Units (units/rat.py)

Base Rat Class:

  • AI Behavior: Implements pathfinding using A* algorithm
  • Movement: Grid-based movement with smooth interpolation
  • State Machine: Multiple states (wandering, fleeing, reproducing)

Male Rat Class:

  • Reproduction Logic: Seeks female rats for mating
  • Territorial Behavior: Defends territory from other males
  • Lifespan Management: Age-based death system

Female Rat Class:

  • Pregnancy System: Gestation period simulation
  • Offspring Generation: Creates new rat units
  • Maternal Behavior: Protects offspring from threats

Implementation Details:

# Simplified rat behavior structure
class Rat:
    def update(self):
        self.process_ai()      # Decision making
        self.handle_movement() # Position updates
        self.check_collisions() # Collision detection
        self.update_state()    # State transitions

2. Bomb Units (units/bomb.py)

Bomb Class:

  • Timer System: Countdown mechanism before explosion
  • Placement Logic: Player-controlled positioning
  • Damage Calculation: Blast radius and damage computation

Explosion Class:

  • Visual Effects: Animated explosion graphics
  • Damage Dealing: Affects units within blast radius
  • Temporary Entity: Self-destructs after animation

Implementation Details:

  • State Machine: Armed → Countdown → Exploding → Cleanup
  • Collision System: Different collision behaviors per state
  • Effect Propagation: Chain reaction support for multiple bombs

3. Point Units (units/points.py)

Point Class:

  • Collection Mechanics: Player interaction system
  • Value System: Different point values for different achievements
  • Visual Feedback: Pickup animations and effects

Unit Interaction System

Units interact through a centralized collision and event system:

  1. Collision Detection:

    • Grid-based broad phase for efficiency
    • Precise bounding box narrow phase
    • Custom collision responses per unit type pair
  2. Event System:

    • Unit death events
    • Reproduction events
    • Explosion events
    • Point collection events
  3. AI Communication:

    • Shared pathfinding data
    • Pheromone trail system for rat behavior
    • Danger awareness (bombs, explosions)

Technical Details

  • Language: Python 3.11
  • Libraries:
    • sdl2 for graphics and window management
    • Pillow for image processing
    • uuid for unique unit identification
    • subprocess for playing sound effects
    • tkinter for maze generation visualization
  • Performance Optimizations:
    • Spatial partitioning for collision detection
    • Texture atlasing for reduced memory usage
    • Object pooling for frequently created/destroyed units
    • Delta time-based updates for frame rate independence
  • Memory Management:
    • Automatic cleanup of dead units
    • Texture caching and reuse
    • Efficient data structures for large numbers of units

Environment Variables

  • SDL_VIDEODRIVER: Set the video driver (x11, wayland, etc.)
  • RESOLUTION: Set the screen resolution (format: WIDTHxHEIGHT)
  • FULLSCREEN: Enable/disable fullscreen mode (true/false)
  • SOUND_ENABLED: Enable/disable sound effects (true/false)

Installation

  1. Clone the repository: bash git clone https://github.com/yourusername/mice-maze-game.git cd mice-maze-game
  2. Create a virtual environment: bash python3 -m venv venv source venv/bin/activate
  3. Install the dependencies: bash pip install -r requirements.txt
  4. Run the game: bash python rats.py

Project Structure

mice/
├── engine/                 # Core engine components
│   ├── controls.py        # Input handling system
│   ├── maze.py           # Map and collision system
│   └── sdl2.py           # Rendering and window management
├── units/                 # Game entity implementations
│   ├── bomb.py           # Bomb and explosion logic
│   ├── rat.py            # Rat AI and behavior
│   └── points.py         # Collectible points
├── assets/               # Game resources
│   ├── images/           # Sprites and textures
│   └── fonts/            # Text rendering fonts
├── sound/                # Audio files
├── maze.py              # Maze generation algorithms
├── rats.py              # Main game entry point
├── requirements.txt     # Python dependencies
├── .env                 # Environment configuration
└── README.md           # This documentation

Game Files Details

  • maze.py: Contains the MazeGenerator class implementing DFS algorithm for procedural maze generation
  • rats.py: Main game controller, initializes engine systems and manages game state
  • engine/controls.py: Input abstraction layer with configurable key bindings
  • engine/maze.py: World representation with collision detection and pathfinding support
  • engine/sdl2.py: Low-level graphics interface wrapping SDL2 functionality
  • units/bomb.py: Explosive units with timer mechanics and blast radius calculations
  • units/rat.py: AI-driven entities with reproduction, pathfinding, and survival behaviors
  • units/points.py: Collectible scoring items with visual feedback systems
  • assets/: Game resources including sprites, textures, and fonts
  • sound/: Audio assets for game events and feedback
  • scores.txt: Persistent high score storage
  • .env: Runtime configuration and environment settings
  • .gitignore: Version control exclusion rules