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Modifica la dimensione del font nel metodo pause_screen in base alla dimensione del target

master
Matteo Benedetto 1 year ago
parent
commit
43e7b143d9
  1. 2
      engine/sdl2.py

2
engine/sdl2.py

@ -105,7 +105,7 @@ class GameWindow:
def pause_screen(self, text): def pause_screen(self, text):
self.draw_rectangle(50 - self.w_offset, 50 - self.h_offset, self.draw_rectangle(50 - self.w_offset, 50 - self.h_offset,
self.target_size[0] - 100, self.target_size[1] - 100, "pause", filling=(255, 255, 255)) self.target_size[0] - 100, self.target_size[1] - 100, "pause", filling=(255, 255, 255))
self.draw_text(text, self.fonts[50], "center", sdl2.ext.Color(0, 0, 0)) self.draw_text(text, self.fonts[self.target_size//20], "center", sdl2.ext.Color(0, 0, 0))
def get_image_size(self, image): def get_image_size(self, image):
return image.size return image.size

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