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Ottimizza la gestione della dimensione dello schermo nella classe GameWindow

master
Matteo Benedetto 1 year ago
parent
commit
65356a5eaf
  1. 8
      engine/sdl2.py

8
engine/sdl2.py

@ -11,11 +11,9 @@ class GameWindow:
self.cell_size = cell_size
self.width = width * cell_size
self.height = height * cell_size
self.actual_screen_size = os.environ.get("RESOLUTION", "640x480").split("x")
if self.width > int(self.actual_screen_size[0]) or self.height > int(self.actual_screen_size[1]):
self.target_size = self.actual_screen_size
else:
self.target_size = (self.width, self.height)
actual_screen_size = os.environ.get("RESOLUTION", "640x480").split("x")
actual_screen_size = tuple(map(int, actual_screen_size))
self.target_size = actual_screen_size if self.width > actual_screen_size[0] or self.height > actual_screen_size[1] else (self.width, self.height)
self.w_start_offset = (self.target_size[0] - self.width) // 2
self.h_start_offset = (self.target_size[1] - self.height) // 2
self.w_offset = self.w_start_offset

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