8 Commits

Author SHA1 Message Date
Matteo Benedetto d34887e511 Aggiungi script Python per renderizzare la musica del finale in WAV
scripts/render_finale_wav.py estrae le sequenze CH1+CH2 dal sorgente
sound.c, le converte in frequenze (formula Game Boy: 131072/(2048-value)),
sintetizza 3 tracce (melodia onda quadra + basso + rintocchi LFSR) con
envelope del Game Boy, le mixa e scrive un file WAV 16-bit mono 22050Hz.

Output: 44.8 secondi (192 step x 0.233s), un loop completo del lamento
tragico in D minore.

Uso: python3 scripts/render_finale_wav.py [output.wav]
2026-06-25 23:42:34 +02:00
Matteo Benedetto 36e52d4d1a Implement run mechanic and level progression with top-left HUD indicator
Run (B + direction):
- player_logic.c: while holding B + direction with stamina >= 10, each tile
  takes 8 frames instead of 16 (move_progress += 2, LERP >>4 unchanged) and
  costs 10 stamina per tile. DAS_REPEAT_RUN=2 chains tiles fluidly.
- Falls back silently to normal walk when stamina < 10.

Level progression:
- New global 'level' (starts at 1). title->game resets to 1; reaching the
  hatch (victory/Going Deeper) + START increments before engine_init (new
  maze); defeat + START resets to 1.
- Top-left HUD 'L<n>' via 3 sprites (OAM 23-25) from new level.png asset
  (glyphs L, 0-9), generated by scripts/generate_level.py and converted
  with png2asset -keep_duplicate_tiles for predictable tile ordering.
- VRAM base aligned to an EVEN index (8x16 hardware ignores tile LSB) and
  placed after the stamina load claim to avoid the shared BG tile block.
- update_level_display() called every frame; hides during game over/title.

Docs: README, doc/gameplay.md and the technical report updated.
2026-06-24 11:56:19 +02:00
enne2 d8fd7460ae Fix next_level image quantization to preserve dark tones using fixed thresholds 2026-06-23 22:12:43 +02:00
enne2 cb19677f98 Fix next_level image glitch: reset camera scroll and improve image color quantization 2026-06-23 22:05:10 +02:00
enne2 3aa20fdb60 Replace victory sequence with going deeper background and mysterious music 2026-06-23 22:01:09 +02:00
enne2 f14e2645d2 Redesign stairs as a hole in the ground and allow ghost to walk over it 2026-06-23 20:17:46 +02:00
enne2 1b0e1a057b Revert sprite-based stairs back to tile-based stairs 2026-06-23 19:57:13 +02:00
enne2 7d3003203c Refactoring: Project structure, sprite stairs & fog masks rendering fix 2026-06-23 19:43:55 +02:00