Aggiungi sezione Autore e Release info al README; release target nel Makefile
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@@ -13,6 +13,10 @@ SRCS = $(SRC_DIR)/main.c $(SRC_DIR)/engine.c $(SRC_DIR)/globals.c $(SRC_DIR)/maz
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all: $(BUILD_DIR)/hello_iso.gb $(BUILD_DIR)/test_gameover.gb $(BUILD_DIR)/test_finale.gb
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# Rename the main ROM to match the game title
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release: all
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cp $(BUILD_DIR)/hello_iso.gb $(BUILD_DIR)/"AScreamFromTheDark.gb"
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# Generate image assets
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generate_images: $(SCRIPTS_DIR)/generate_assets.py $(SCRIPTS_DIR)/generate_enemy.py $(SCRIPTS_DIR)/generate_level.py
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cd $(ASSETS_DIR) && python3 ../$(SCRIPTS_DIR)/generate_assets.py
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@@ -30,7 +34,7 @@ generate_c_assets: generate_images
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$(PNG2ASSET) $(ASSETS_DIR)/level.png -c $(SRC_DIR)/level.c -sw 8 -sh 16 -bpp 2 -noflip -keep_palette_order -keep_duplicate_tiles
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$(PNG2ASSET) $(ASSETS_DIR)/title_bg.png -c $(SRC_DIR)/title_bg.c -map -bpp 2 -noflip -keep_palette_order -max_palettes 1
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# Main ROM target
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# Main ROM target (rename to match the game title)
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$(BUILD_DIR)/hello_iso.gb: generate_c_assets $(SRCS)
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mkdir -p $(BUILD_DIR)
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$(LCC) $(LCCFLAGS) -o $(BUILD_DIR)/hello_iso.gb $(SRCS)
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