Files
mice/logs/launcher.log
T
enne2 d9d7a4ac82 Update keybindings and enhance loading screen functionality
- Refactor keybindings for gas spawning across multiple configurations
- Implement new loading screen updates during game initialization
- Add tests to ensure all weapon actions are exposed in keybinding profiles
- Introduce new assets for explosion effects
2026-05-09 13:29:32 +02:00

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[mice-launcher] script_dir=/home/enne2/dev/mice
[mice-launcher] game_dir=/home/enne2/dev/mice
[mice-launcher] python=/home/enne2/dev/mice/.venv/bin/python
Game starting...
Loading map from /home/enne2/dev/mice/assets/Rat/level.dat (level 0)
Loaded profile: Player1
Screen size: 1280x1280
[input] no joystick detected
[input] keybindings profile=pc source=keybindings_pc.yaml reason=default
[gfx] load_assets requested: level=1 theme=1
Loading graphics assets...
Pre-generating blood stain pool...
[gfx] common assets loaded
Loading theme assets 1...
[gfx] theme cache miss -> loaded theme 1
[flow] start_game: level=1 difficulty=easy starting_rats=5 rat_speed=100%
[audio] level 1 music=Clockwork_Thicket.mp3 source=config
[flow] choose_start computed 279 spawnable cells
[flow] spawn_rat using position=(27, 16)
[flow] spawn_rat using position=(30, 6)
[flow] spawn_rat using position=(10, 14)
[flow] spawn_rat using position=(1, 30)
[flow] spawn_rat using position=(20, 30)
[gfx] generating background texture for level=1 theme=1
[flow] reset_game called: game_end=(False, None) game_status=start_menu menu_screen=start points=0 level=1
[flow] reset_game -> leaving menu_screen=start and entering gameplay
[flow] load_level requested: target_level=1 preserve_points=False show_menu=False menu_screen=None current_points=0 next_theme=1
[audio] level 1 music=Clockwork_Thicket.mp3 source=config
[flow] theme unchanged: reusing theme 1
[flow] points reset for new run
[flow] spawning 5 rats for level=1 difficulty=easy
[flow] choose_start computed 279 spawnable cells
[flow] spawn_rat using position=(8, 26)
[flow] spawn_rat using position=(27, 19)
[flow] spawn_rat using position=(10, 10)
[flow] spawn_rat using position=(27, 11)
[flow] spawn_rat using position=(6, 26)
[flow] level loaded directly into gameplay: level=1 points=0
[gfx] generating background texture for level=1 theme=1
BOOM