from .unit import Unit
import random
import uuid

# Costanti - Points disappear after ~1.5 seconds (90 frames at 60 FPS)
AGE_THRESHOLD = 90


from .unit import Unit
from engine.collision_system import CollisionLayer


class Point(Unit):
    """
    Represents a collectible point in the game.
    Appears when a rat dies and can be collected by the player.
    """
    
    def __init__(self, game, position=(0,0), id=None, value=10):
        super().__init__(game, position, id, collision_layer=CollisionLayer.POINT)
        self.value = value
        self.speed = 1  # Points don't move but need speed for draw timing

    def move(self):
        self.age += self.speed
        if self.age == AGE_THRESHOLD:
            self.die()
        
    def collisions(self):
        pass
                    
    def die(self, unit=None, score=None):
        """Handle point cleanup. Points just disappear when they expire."""
        target_unit = unit if unit else self
        # Use base class cleanup
        super().die()
        
        
    def draw(self):
        image = self.game.assets[f"BMP_BONUS_{self.value}"]
        image_size = self.game.render_engine.get_image_size(image)
        self.rat_image = image
        partial_x, partial_y = 0, 0
        
        x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x
        y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y
        
        self.game.render_engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
