Rimuovi l'inizializzazione audio dalla classe GameWindow
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-4
@@ -1,8 +1,6 @@
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import os
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import os
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import sdl2
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import sdl2
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import sdl2.ext
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import sdl2.ext
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import sdl2.sdlmixer
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from sdl2.ext.compat import byteify
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from PIL import Image
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from PIL import Image
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class GameWindow:
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class GameWindow:
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@@ -27,8 +25,6 @@ class GameWindow:
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self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN)
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self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN)
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self.delay = 30
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self.delay = 30
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self.load_joystick()
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self.load_joystick()
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sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO)
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sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048)
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self.window.show()
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self.window.show()
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
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self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
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self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
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@@ -169,6 +165,7 @@ class GameWindow:
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self.h_offset = y
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self.h_offset = y
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def play_sound(self, sound_file):
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def play_sound(self, sound_file):
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return
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sample = sdl2.sdlmixer.Mix_LoadWAV(byteify(sound_file, "utf-8"))
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sample = sdl2.sdlmixer.Mix_LoadWAV(byteify(sound_file, "utf-8"))
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if sample is None:
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if sample is None:
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raise RuntimeError("Cannot open audio file: {}".format(sdl2.sdlmixer.Mix_GetError()))
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raise RuntimeError("Cannot open audio file: {}".format(sdl2.sdlmixer.Mix_GetError()))
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