Rimuovi l'inizializzazione audio dalla classe GameWindow

This commit is contained in:
2024-12-22 18:45:08 +01:00
parent 7c772f4964
commit c6589caaa4
+1 -4
View File
@@ -1,8 +1,6 @@
import os
import sdl2
import sdl2.ext
import sdl2.sdlmixer
from sdl2.ext.compat import byteify
from PIL import Image
class GameWindow:
@@ -27,8 +25,6 @@ class GameWindow:
self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN)
self.delay = 30
self.load_joystick()
sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO)
sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048)
self.window.show()
self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
@@ -169,6 +165,7 @@ class GameWindow:
self.h_offset = y
def play_sound(self, sound_file):
return
sample = sdl2.sdlmixer.Mix_LoadWAV(byteify(sound_file, "utf-8"))
if sample is None:
raise RuntimeError("Cannot open audio file: {}".format(sdl2.sdlmixer.Mix_GetError()))