diff --git a/engine/sdl2.py b/engine/sdl2.py index 6a6fd36..80f3f8f 100644 --- a/engine/sdl2.py +++ b/engine/sdl2.py @@ -1,8 +1,6 @@ import os import sdl2 import sdl2.ext -import sdl2.sdlmixer -from sdl2.ext.compat import byteify from PIL import Image class GameWindow: @@ -27,8 +25,6 @@ class GameWindow: self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN) self.delay = 30 self.load_joystick() - sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO) - sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048) self.window.show() self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED) self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer) @@ -169,6 +165,7 @@ class GameWindow: self.h_offset = y def play_sound(self, sound_file): + return sample = sdl2.sdlmixer.Mix_LoadWAV(byteify(sound_file, "utf-8")) if sample is None: raise RuntimeError("Cannot open audio file: {}".format(sdl2.sdlmixer.Mix_GetError()))