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@ -116,10 +116,8 @@ class GameWindow: |
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elif event.type == sdl2.SDL_MOUSEMOTION: |
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elif event.type == sdl2.SDL_MOUSEMOTION: |
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self.scroll_view((event.motion.x//self.cell_size, event.motion.y//self.cell_size)) |
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self.scroll_view((event.motion.x//self.cell_size, event.motion.y//self.cell_size)) |
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elif event.type == sdl2.SDL_JOYBUTTONDOWN: |
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elif event.type == sdl2.SDL_JOYBUTTONDOWN: |
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joystick = sdl2.SDL_JoystickOpen(event.jbutton.which) |
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key = event.jbutton.button |
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key = sdl2.SDL_JoystickGetButton(joystick, event.jbutton.button) |
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self.key_callback(key) |
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self.key_callback(key) |
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sdl2.SDL_JoystickClose(joystick) |
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# Disegna qui gli sprite |
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# Disegna qui gli sprite |
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self.renderer.present() |
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self.renderer.present() |
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