diff --git a/engine/sdl2.py b/engine/sdl2.py index 8709117..74f39d1 100644 --- a/engine/sdl2.py +++ b/engine/sdl2.py @@ -116,10 +116,8 @@ class GameWindow: elif event.type == sdl2.SDL_MOUSEMOTION: self.scroll_view((event.motion.x//self.cell_size, event.motion.y//self.cell_size)) elif event.type == sdl2.SDL_JOYBUTTONDOWN: - joystick = sdl2.SDL_JoystickOpen(event.jbutton.which) - key = sdl2.SDL_JoystickGetButton(joystick, event.jbutton.button) + key = event.jbutton.button self.key_callback(key) - sdl2.SDL_JoystickClose(joystick) # Disegna qui gli sprite self.renderer.present()