Scale gas spread, weapon refill, litter size, and post-mating stop with difficulty

Four gameplay parameters are now driven by the selected difficulty,
following the existing 'hard = harder for the player' philosophy:

  param                       easy   normal   hard
  gas_spread_speed            40     50       90     (higher = slower gas)
  weapon_refill_multiplier    1.3    1.0      0.6    (less ammo on hard)
  max_babies                  2      3        5      (more pups on hard)
  mate_stop_male / female     120/240 100/200 60/120 (shorter stop on hard)

Implementation:
- engine/config.py: new keys on each DIFFICULTY_OPTIONS entry.
- rats.py: _apply_difficulty() loads them onto the game (with __init__
  defaults for safety); normal keeps the previous hardcoded values.
- units/gas.py: Gas.speed reads game.gas_spread_speed (fallback 50).
- engine/unit_manager.py: refill_ammo() scales per-frame refill chances
  by game.weapon_refill_multiplier (fallback 1.0).
- units/rat.py: Male.fuck() uses game.mate_stop_male/mate_stop_female
  and random.randint(1, game.max_babies) (fallbacks to old values).

All reads use getattr with the previous constant as fallback, so older
configs / saved state keep working.
This commit is contained in:
Matteo Benedetto
2026-06-27 19:52:27 +02:00
parent a09b9f0878
commit 4bab8d1a79
5 changed files with 44 additions and 8 deletions
+19
View File
@@ -27,6 +27,15 @@ DIFFICULTY_OPTIONS = (
"label": "Easy",
"starting_rats_multiplier": 1,
"speed_multiplier": 1.0,
# Gas spread tick interval (higher = slower spread = less effective weapon).
"gas_spread_speed": 40,
# Multiplier applied to per-frame weapon refill probabilities.
"weapon_refill_multiplier": 1.3,
# Upper bound for babies per litter (random.randint(1, max_babies)).
"max_babies": 2,
# Stop ticks after mating for the male / the pregnant female.
"mate_stop_male": 120,
"mate_stop_female": 240,
"fill": (235, 246, 234),
"accent": (88, 148, 82),
},
@@ -35,6 +44,11 @@ DIFFICULTY_OPTIONS = (
"label": "Normal",
"starting_rats_multiplier": 2,
"speed_multiplier": 1.5,
"gas_spread_speed": 50,
"weapon_refill_multiplier": 1.0,
"max_babies": 3,
"mate_stop_male": 100,
"mate_stop_female": 200,
"fill": (252, 242, 223),
"accent": (204, 146, 44),
},
@@ -43,6 +57,11 @@ DIFFICULTY_OPTIONS = (
"label": "Hard",
"starting_rats_multiplier": 3,
"speed_multiplier": 2.0,
"gas_spread_speed": 90,
"weapon_refill_multiplier": 0.6,
"max_babies": 5,
"mate_stop_male": 60,
"mate_stop_female": 120,
"fill": (251, 229, 229),
"accent": (188, 68, 68),
},
+9 -4
View File
@@ -51,17 +51,22 @@ class UnitManager:
return count
def refill_ammo(self):
"""Randomly refill ammo during gameplay."""
"""Randomly refill ammo during gameplay.
Per-frame refill probabilities are scaled by the current difficulty's
weapon_refill_multiplier (harder difficulties refill less often).
"""
import random
multiplier = getattr(self.game, "weapon_refill_multiplier", 1.0)
for ammo_type, data in self.game.ammo.items():
if ammo_type == "bomb":
if random.random() < 0.02:
if random.random() < 0.02 * multiplier:
data["count"] = min(data["count"] + 1, data["max"])
elif ammo_type == "mine":
if random.random() < 0.05:
if random.random() < 0.05 * multiplier:
data["count"] = min(data["count"] + 1, data["max"])
elif ammo_type == "gas":
if random.random() < 0.01:
if random.random() < 0.01 * multiplier:
data["count"] = min(data["count"] + 1, data["max"])
def spawn_gas(self, parent_id=None):
+12
View File
@@ -45,6 +45,12 @@ class MiceMaze:
self.difficulty = config.DEFAULT_DIFFICULTY
self.initial_rat_count = config.BASE_INITIAL_RATS
self.rat_speed_multiplier = 1.0
# Difficulty-driven gameplay parameters (defaults; overridden by _apply_difficulty).
self.gas_spread_speed = 50
self.weapon_refill_multiplier = 1.0
self.max_babies = 3
self.mate_stop_male = 100
self.mate_stop_female = 200
self._apply_difficulty(self.profile_integration.get_setting('difficulty', config.DEFAULT_DIFFICULTY), persist=False)
self.cell_size = 40
@@ -176,6 +182,12 @@ class MiceMaze:
int(round(config.BASE_INITIAL_RATS * difficulty_config["starting_rats_multiplier"])),
)
self.rat_speed_multiplier = difficulty_config["speed_multiplier"]
# Difficulty-driven gameplay parameters.
self.gas_spread_speed = difficulty_config.get("gas_spread_speed", 50)
self.weapon_refill_multiplier = difficulty_config.get("weapon_refill_multiplier", 1.0)
self.max_babies = difficulty_config.get("max_babies", 3)
self.mate_stop_male = difficulty_config.get("mate_stop_male", 100)
self.mate_stop_female = difficulty_config.get("mate_stop_female", 200)
if persist:
self.profile_integration.set_setting("difficulty", normalized_difficulty)
+1 -1
View File
@@ -13,7 +13,7 @@ class Gas(Unit):
super().__init__(game, position, id, collision_layer=CollisionLayer.GAS, unit_type=UnitType.GAS)
self.parent_id = parent_id
# Specific attributes for gas
self.speed = 50
self.speed = getattr(game, "gas_spread_speed", 50)
self.fight = False
self.age = 0
if parent_id:
+3 -3
View File
@@ -228,10 +228,10 @@ class Male(Rat):
def fuck(self, unit):
if not unit.pregnant:
self.game.render_engine.play_sound("SEX.WAV")
self.stop = 100
unit.stop = 200
self.stop = getattr(self.game, "mate_stop_male", 100)
unit.stop = getattr(self.game, "mate_stop_female", 200)
unit.pregnant = PREGNANCY_DURATION
unit.babies = random.randint(1, 3)
unit.babies = random.randint(1, getattr(self.game, "max_babies", 3))
class Female(Rat):
def __init__(self, game, position=(0,0), id=None):