Files
mice/engine/config.py
T
Matteo Benedetto 4bab8d1a79 Scale gas spread, weapon refill, litter size, and post-mating stop with difficulty
Four gameplay parameters are now driven by the selected difficulty,
following the existing 'hard = harder for the player' philosophy:

  param                       easy   normal   hard
  gas_spread_speed            40     50       90     (higher = slower gas)
  weapon_refill_multiplier    1.3    1.0      0.6    (less ammo on hard)
  max_babies                  2      3        5      (more pups on hard)
  mate_stop_male / female     120/240 100/200 60/120 (shorter stop on hard)

Implementation:
- engine/config.py: new keys on each DIFFICULTY_OPTIONS entry.
- rats.py: _apply_difficulty() loads them onto the game (with __init__
  defaults for safety); normal keeps the previous hardcoded values.
- units/gas.py: Gas.speed reads game.gas_spread_speed (fallback 50).
- engine/unit_manager.py: refill_ammo() scales per-frame refill chances
  by game.weapon_refill_multiplier (fallback 1.0).
- units/rat.py: Male.fuck() uses game.mate_stop_male/mate_stop_female
  and random.randint(1, game.max_babies) (fallbacks to old values).

All reads use getattr with the previous constant as fallback, so older
configs / saved state keep working.
2026-06-27 19:52:27 +02:00

93 lines
2.6 KiB
Python

# Game constants and configuration
LEVEL_MUSIC_CONFIG = "level_music"
START_MENU_MUSIC = "High_Score_Garden.mp3"
RUN_COMPLETE_MUSIC = "Sunset_At_Pixel_Gardens.mp3"
START_MENU_ANIMATION = "anim/start_mice.gif"
SUPPORTED_MUSIC_EXTENSIONS = {".mp3", ".ogg", ".wav"}
BASE_INITIAL_RATS = 5
DEFAULT_DIFFICULTY = "easy"
DIFFICULTY_ALIASES = {
"medium": "normal",
"normale": "normal",
}
START_MENU_AUDIO_OPTIONS = (
("sound_volume", "Suono"),
("music_volume", "Musica"),
)
VOLUME_STEP = 5
GAME_END_LEVEL_CLEAR = "level_clear"
GAME_END_DEFEAT = "defeat"
GAME_END_RUN_COMPLETE = "run_complete"
DIFFICULTY_OPTIONS = (
{
"key": "easy",
"label": "Easy",
"starting_rats_multiplier": 1,
"speed_multiplier": 1.0,
# Gas spread tick interval (higher = slower spread = less effective weapon).
"gas_spread_speed": 40,
# Multiplier applied to per-frame weapon refill probabilities.
"weapon_refill_multiplier": 1.3,
# Upper bound for babies per litter (random.randint(1, max_babies)).
"max_babies": 2,
# Stop ticks after mating for the male / the pregnant female.
"mate_stop_male": 120,
"mate_stop_female": 240,
"fill": (235, 246, 234),
"accent": (88, 148, 82),
},
{
"key": "normal",
"label": "Normal",
"starting_rats_multiplier": 2,
"speed_multiplier": 1.5,
"gas_spread_speed": 50,
"weapon_refill_multiplier": 1.0,
"max_babies": 3,
"mate_stop_male": 100,
"mate_stop_female": 200,
"fill": (252, 242, 223),
"accent": (204, 146, 44),
},
{
"key": "hard",
"label": "Hard",
"starting_rats_multiplier": 3,
"speed_multiplier": 2.0,
"gas_spread_speed": 90,
"weapon_refill_multiplier": 0.6,
"max_babies": 5,
"mate_stop_male": 60,
"mate_stop_female": 120,
"fill": (251, 229, 229),
"accent": (188, 68, 68),
},
)
DIFFICULTY_OPTIONS_BY_KEY = {option["key"]: option for option in DIFFICULTY_OPTIONS}
START_MENU_COLORS = {
"panel_fill": (255, 255, 255),
"panel_border": (52, 52, 52),
"header_fill": (255, 255, 255),
"text": (24, 24, 24),
"muted": (82, 82, 82),
"hint_fill": (255, 255, 255),
"track_fill": (212, 215, 216),
"card_fill": (255, 255, 255),
}
START_MENU_AUDIO_STYLES = {
"sound_volume": {
"accent": (214, 146, 62),
"fill": (251, 241, 225),
},
"music_volume": {
"accent": (91, 122, 208),
"fill": (230, 235, 248),
},
}