Modifica la dimensione del font nel metodo pause_screen in base alla dimensione del target

This commit is contained in:
2024-12-23 01:18:19 +01:00
parent 65356a5eaf
commit 43e7b143d9
+1 -1
View File
@@ -105,7 +105,7 @@ class GameWindow:
def pause_screen(self, text):
self.draw_rectangle(50 - self.w_offset, 50 - self.h_offset,
self.target_size[0] - 100, self.target_size[1] - 100, "pause", filling=(255, 255, 255))
self.draw_text(text, self.fonts[50], "center", sdl2.ext.Color(0, 0, 0))
self.draw_text(text, self.fonts[self.target_size//20], "center", sdl2.ext.Color(0, 0, 0))
def get_image_size(self, image):
return image.size