Modifica la dimensione del font nel metodo pause_screen in base alla dimensione del target
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@@ -105,7 +105,7 @@ class GameWindow:
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def pause_screen(self, text):
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self.draw_rectangle(50 - self.w_offset, 50 - self.h_offset,
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self.target_size[0] - 100, self.target_size[1] - 100, "pause", filling=(255, 255, 255))
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self.draw_text(text, self.fonts[50], "center", sdl2.ext.Color(0, 0, 0))
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self.draw_text(text, self.fonts[self.target_size//20], "center", sdl2.ext.Color(0, 0, 0))
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def get_image_size(self, image):
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return image.size
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