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#!/usr/bin/env python3 |
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import sys |
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import os |
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sys.path.append(os.path.dirname(os.path.abspath(__file__))) |
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from engine import sdl2 as engine |
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class KeyTester: |
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def __init__(self): |
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self.render_engine = engine.GameWindow(800, 600, 1, "Key Tester", |
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key_callback=(self.key_pressed, self.key_released, None)) |
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self.pressed_keys = [] |
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self.last_key = "None" |
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def key_pressed(self, key): |
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self.last_key = f"PRESSED: {key}" |
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if key not in self.pressed_keys: |
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self.pressed_keys.append(key) |
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print(f"Key pressed: {key}") |
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def key_released(self, key): |
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self.last_key = f"RELEASED: {key}" |
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if key in self.pressed_keys: |
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self.pressed_keys.remove(key) |
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print(f"Key released: {key}") |
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def update_display(self): |
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# Mostra l'ultimo tasto premuto/rilasciato |
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self.render_engine.draw_text(f"Last action: {self.last_key}", |
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self.render_engine.fonts[20], (10, 10), |
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engine.sdl2.ext.Color(255, 255, 255)) |
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# Mostra tutti i tasti attualmente premuti |
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pressed_text = "Currently pressed: " + ", ".join(self.pressed_keys) if self.pressed_keys else "Currently pressed: None" |
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self.render_engine.draw_text(pressed_text, |
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self.render_engine.fonts[16], (10, 40), |
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engine.sdl2.ext.Color(255, 255, 255)) |
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# Istruzioni |
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self.render_engine.draw_text("Press any key to test. ESC to quit.", |
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self.render_engine.fonts[14], (10, 80), |
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engine.sdl2.ext.Color(200, 200, 200)) |
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# Continua il loop |
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self.render_engine.new_cycle(60, self.update_display) |
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def run(self): |
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print("Key Tester started. Press keys to see them displayed.") |
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print("Press ESC to quit.") |
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self.render_engine.mainloop(update=self.update_display) |
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if __name__ == "__main__": |
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tester = KeyTester() |
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tester.run() |
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