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#!/usr/bin/env python3
import sys
import os
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
from engine import sdl2 as engine
class KeyTester:
def __init__(self):
self.render_engine = engine.GameWindow(800, 600, 1, "Key Tester",
key_callback=(self.key_pressed, self.key_released, None))
self.pressed_keys = []
self.last_key = "None"
def key_pressed(self, key):
self.last_key = f"PRESSED: {key}"
if key not in self.pressed_keys:
self.pressed_keys.append(key)
print(f"Key pressed: {key}")
def key_released(self, key):
self.last_key = f"RELEASED: {key}"
if key in self.pressed_keys:
self.pressed_keys.remove(key)
print(f"Key released: {key}")
def update_display(self):
# Mostra l'ultimo tasto premuto/rilasciato
self.render_engine.draw_text(f"Last action: {self.last_key}",
self.render_engine.fonts[20], (10, 10),
engine.sdl2.ext.Color(255, 255, 255))
# Mostra tutti i tasti attualmente premuti
pressed_text = "Currently pressed: " + ", ".join(self.pressed_keys) if self.pressed_keys else "Currently pressed: None"
self.render_engine.draw_text(pressed_text,
self.render_engine.fonts[16], (10, 40),
engine.sdl2.ext.Color(255, 255, 255))
# Istruzioni
self.render_engine.draw_text("Press any key to test. ESC to quit.",
self.render_engine.fonts[14], (10, 80),
engine.sdl2.ext.Color(200, 200, 200))
# Continua il loop
self.render_engine.new_cycle(60, self.update_display)
def run(self):
print("Key Tester started. Press keys to see them displayed.")
print("Press ESC to quit.")
self.render_engine.mainloop(update=self.update_display)
if __name__ == "__main__":
tester = KeyTester()
tester.run()