Enhance joystick handling in KeyLogger by adding button release and axis motion events
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-3
@@ -39,7 +39,7 @@ class GameWindow:
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# Window and renderer setup
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# Window and renderer setup
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self.window = sdl2.ext.Window(title=title, size=self.target_size)
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self.window = sdl2.ext.Window(title=title, size=self.target_size)
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self.window.show()
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# self.window.show()
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
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self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
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self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
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@@ -47,8 +47,8 @@ class GameWindow:
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self.fonts = self.generate_fonts("assets/decterm.ttf")
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self.fonts = self.generate_fonts("assets/decterm.ttf")
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# Initial loading dialog
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# Initial loading dialog
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self.dialog("Loading assets...")
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# self.dialog("Loading assets...")
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self.renderer.present()
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# self.renderer.present()
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# Game state
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# Game state
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self.running = True
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self.running = True
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@@ -41,6 +41,13 @@ class KeyLogger:
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self.message = f"Joystick button {button} pressed"
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self.message = f"Joystick button {button} pressed"
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if button == 9: # Assuming button 0 is the right trigger
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if button == 9: # Assuming button 0 is the right trigger
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self.running = False
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self.running = False
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elif event.type == sdl2.SDL_JOYBUTTONUP:
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button = event.jbutton.button
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self.message = f"Joystick button {button} released"
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elif event.type == sdl2.SDL_JOYAXISMOTION:
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axis = event.jaxis.axis
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value = event.jaxis.value
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self.message = f"Joystick axis {axis} moved to {value}"
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elif event.type == sdl2.SDL_QUIT:
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elif event.type == sdl2.SDL_QUIT:
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self.running = False
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self.running = False
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