diff --git a/engine/sdl2.py b/engine/sdl2.py index e442ae7..d7ecd0e 100644 --- a/engine/sdl2.py +++ b/engine/sdl2.py @@ -39,7 +39,7 @@ class GameWindow: # Window and renderer setup self.window = sdl2.ext.Window(title=title, size=self.target_size) - self.window.show() + # self.window.show() self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED) self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer) @@ -47,8 +47,8 @@ class GameWindow: self.fonts = self.generate_fonts("assets/decterm.ttf") # Initial loading dialog - self.dialog("Loading assets...") - self.renderer.present() + # self.dialog("Loading assets...") + # self.renderer.present() # Game state self.running = True diff --git a/key.py b/key.py index 59d1c0d..4782ca4 100644 --- a/key.py +++ b/key.py @@ -41,6 +41,13 @@ class KeyLogger: self.message = f"Joystick button {button} pressed" if button == 9: # Assuming button 0 is the right trigger self.running = False + elif event.type == sdl2.SDL_JOYBUTTONUP: + button = event.jbutton.button + self.message = f"Joystick button {button} released" + elif event.type == sdl2.SDL_JOYAXISMOTION: + axis = event.jaxis.axis + value = event.jaxis.value + self.message = f"Joystick axis {axis} moved to {value}" elif event.type == sdl2.SDL_QUIT: self.running = False