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Correggi il metodo draw_image per includere le dimensioni dello sprite nel rettangolo di destinazione

master
Matteo Benedetto 1 year ago
parent
commit
1dd9f0400a
  1. 2
      engine/sdl2.py

2
engine/sdl2.py

@ -42,7 +42,7 @@ class GameWindow:
def draw_image(self, x, y, sprite, tag, anchor="nw"): def draw_image(self, x, y, sprite, tag, anchor="nw"):
sprite.position = (x, y) sprite.position = (x, y)
self.renderer.copy(sprite, dstrect=sprite.position) self.renderer.copy(sprite, dstrect=(x, y, sprite.size[0], sprite.size[1]))
def draw_rectangle(self, x, y, width, height, tag, outline="red"): def draw_rectangle(self, x, y, width, height, tag, outline="red"):
self.renderer.draw_rect((x, y, width, height), color=sdl2.ext.Color(255, 0, 0)) self.renderer.draw_rect((x, y, width, height), color=sdl2.ext.Color(255, 0, 0))

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