Correggi il metodo draw_image per includere le dimensioni dello sprite nel rettangolo di destinazione
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@@ -42,7 +42,7 @@ class GameWindow:
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def draw_image(self, x, y, sprite, tag, anchor="nw"):
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def draw_image(self, x, y, sprite, tag, anchor="nw"):
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sprite.position = (x, y)
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sprite.position = (x, y)
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self.renderer.copy(sprite, dstrect=sprite.position)
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self.renderer.copy(sprite, dstrect=(x, y, sprite.size[0], sprite.size[1]))
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def draw_rectangle(self, x, y, width, height, tag, outline="red"):
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def draw_rectangle(self, x, y, width, height, tag, outline="red"):
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self.renderer.draw_rect((x, y, width, height), color=sdl2.ext.Color(255, 0, 0))
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self.renderer.draw_rect((x, y, width, height), color=sdl2.ext.Color(255, 0, 0))
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