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feat: add victory screen and 1-rat panic spawn mechanic

master
Matteo Benedetto 3 days ago
parent
commit
c741944c68
  1. 2
      Makefile
  2. 169
      prepare_victory.py
  3. 122
      src/main.c
  4. 63
      src/music.c
  5. 1
      src/music.h
  6. 32
      src/rat.c
  7. 1
      src/rat.h
  8. 281
      src/victory_bg.c
  9. 9
      src/victory_bg.h

2
Makefile

@ -5,7 +5,7 @@ SRC_DIR = src
OBJ_DIR = obj
SRCS = $(wildcard $(SRC_DIR)/*.c)
OBJS = $(patsubst $(SRC_DIR)/%.c, $(OBJ_DIR)/%.o, $(SRCS))
OBJS = $(OBJ_DIR)/bomb.o $(OBJ_DIR)/bomb_gfx.o $(OBJ_DIR)/cursor.o $(OBJ_DIR)/main.o $(OBJ_DIR)/maze.o $(OBJ_DIR)/mockup_gfx.o $(OBJ_DIR)/music.o $(OBJ_DIR)/numbers_gfx.o $(OBJ_DIR)/pause_gfx.o $(OBJ_DIR)/rat_bg.o $(OBJ_DIR)/rat.o $(OBJ_DIR)/tiles.o $(OBJ_DIR)/title_bg.o $(OBJ_DIR)/victory_bg.o
TARGET = maze.gb
AUDIO_TARGET = test_audio.gb

169
prepare_victory.py

@ -0,0 +1,169 @@
import sys
from PIL import Image
import numpy as np
import collections
img_path = '/home/enne2/.gemini/antigravity/brain/69a2b2a9-088f-47ee-9f3c-9ba7ac332992/rat_king_boss_1781730936484.png'
try:
img = Image.open(img_path).convert('L')
except Exception as e:
print(f"Error opening image: {e}")
sys.exit(1)
w, h = img.size
target_ratio = 160 / 144
img_ratio = w / h
if img_ratio > target_ratio:
new_w = int(h * target_ratio)
left = (w - new_w) // 2
img = img.crop((left, 0, left + new_w, h))
else:
new_h = int(w / target_ratio)
top = (h - new_h) // 2
img = img.crop((0, top, w, top + new_h))
img = img.resize((160, 144), Image.Resampling.LANCZOS)
np_img = np.array(img)
palette_img = np.zeros_like(np_img)
palette_img[np_img < 64] = 3
palette_img[(np_img >= 64) & (np_img < 128)] = 2
palette_img[(np_img >= 128) & (np_img < 192)] = 1
palette_img[np_img >= 192] = 0
# Draw GAME OVER text directly onto the pixel data
font = {
'G': [" ### ", "# #", "# ", "# ###", "# #", "# #", " ### "],
'A': [" ### ", "# #", "# #", "#####", "# #", "# #", "# #"],
'M': ["# #", "## ##", "# # #", "# #", "# #", "# #", "# #"],
'E': ["#####", "# ", "# ", "#### ", "# ", "# ", "#####"],
'O': [" ### ", "# #", "# #", "# #", "# #", "# #", " ### "],
'V': ["# #", "# #", "# #", "# #", "# #", " # # ", " # "],
'R': ["#### ", "# #", "# #", "#### ", "# # ", "# # ", "# #"],
'!': [" # ", " # ", " # ", " # ", " ", " # ", " # "],
' ': [" ", " ", " ", " ", " ", " ", " "]
}
text_str = "GAME OVER!"
scale = 2
char_w = 5 * scale
char_h = 7 * scale
spacing = 1 * scale
start_x = (160 - len(text_str) * (char_w + spacing)) // 2
start_y = 144 - char_h - 4
# Keep track of which pixels are text
is_text_mask = np.zeros_like(palette_img, dtype=bool)
box_pad = 2
for y in range(start_y - box_pad, start_y + char_h + box_pad):
for x in range(start_x - box_pad, start_x + len(text_str) * (char_w + spacing) + box_pad):
if 0 <= y < 144 and 0 <= x < 160:
palette_img[y, x] = 3 # Black background
is_text_mask[y, x] = True
for i, char in enumerate(text_str):
if char in font:
glyph = font[char]
for row in range(7):
for col in range(5):
if glyph[row][col] == '#':
for sy in range(scale):
for sx in range(scale):
py = start_y + row * scale + sy
px = start_x + i * (char_w + spacing) + col * scale + sx
if 0 <= py < 144 and 0 <= px < 160:
palette_img[py, px] = 0 # White text
is_text_mask[py, px] = True
tiles = []
is_text_tile = []
for y in range(0, 144, 8):
for x in range(0, 160, 8):
tile = palette_img[y:y+8, x:x+8]
t_tuple = tuple(map(tuple, tile))
tiles.append(t_tuple)
is_text_tile.append(np.any(is_text_mask[y:y+8, x:x+8]))
unique_tiles = list(collections.OrderedDict.fromkeys(tiles))
if len(unique_tiles) > 256:
print("WARNING: More than 256 unique tiles! Reducing...")
# Priority 1: Text tiles
text_unique = list(collections.OrderedDict.fromkeys([tiles[i] for i in range(len(tiles)) if is_text_tile[i]]))
# Priority 2: Most frequent tiles
counts = collections.Counter(tiles)
for t in text_unique:
del counts[t] # already added
most_common = [t for t, c in counts.most_common(256 - len(text_unique))]
reduced_unique = text_unique + most_common
for i in range(len(tiles)):
if tiles[i] not in reduced_unique:
t_arr = np.array(tiles[i])
best_match = 0
best_dist = float('inf')
for j, ru in enumerate(reduced_unique):
dist = np.sum((t_arr - np.array(ru))**2)
if dist < best_dist:
best_dist = dist
best_match = j
tiles[i] = reduced_unique[best_match]
unique_tiles = reduced_unique
print(f"Reduced to {len(unique_tiles)} unique tiles.")
# Reconstruct image to check visual quality
preview_img = np.zeros((144, 160), dtype=np.uint8)
for i, t in enumerate(tiles):
y = (i // 20) * 8
x = (i % 20) * 8
preview_img[y:y+8, x:x+8] = np.array(t)
# Save preview as image (colors 0=White, 1=LightGray, 2=DarkGray, 3=Black)
color_map = {0: 255, 1: 170, 2: 85, 3: 0}
preview_rgb = np.zeros((144, 160, 3), dtype=np.uint8)
for y in range(144):
for x in range(160):
c = color_map[preview_img[y, x]]
preview_rgb[y, x] = [c, c, c]
Image.fromarray(preview_rgb).save('/tmp/preview_gameover.png')
print("Saved preview to /tmp/preview_gameover.png")
tile_map = [unique_tiles.index(t) for t in tiles]
c_tiles = []
for tile in unique_tiles:
tile_data = []
for row in tile:
low_byte = 0
high_byte = 0
for x, color in enumerate(row):
if color & 1:
low_byte |= (1 << (7 - x))
if color & 2:
high_byte |= (1 << (7 - x))
tile_data.append(low_byte)
tile_data.append(high_byte)
c_tiles.append(tile_data)
with open('src/victory_bg.h', 'w') as f:
f.write("#ifndef RAT_BG_H\n#define RAT_BG_H\n\n#include <stdint.h>\n\n")
f.write(f"extern const uint8_t victory_bg_tiles[{len(c_tiles) * 16}];\n")
f.write(f"extern const uint8_t victory_bg_map[{len(tile_map)}];\n\n#endif\n")
with open('src/victory_bg.c', 'w') as f:
f.write("#include \"victory_bg.h\"\n\n")
f.write(f"const uint8_t victory_bg_tiles[{len(c_tiles) * 16}] = {{\n")
for tile in c_tiles:
f.write(" " + ", ".join([f"0x{b:02X}" for b in tile]) + ",\n")
f.write("};\n\n")
f.write(f"const uint8_t victory_bg_map[{len(tile_map)}] = {{\n")
for i in range(0, len(tile_map), 20):
f.write(" " + ", ".join([f"0x{b:02X}" for b in tile_map[i:i+20]]) + ",\n")
f.write("};\n")
print("Generated src/victory_bg.h and src/victory_bg.c")

122
src/main.c

@ -16,6 +16,7 @@
#include "tiles.h"
#include "rat_bg.h"
#include "title_bg.h"
#include "victory_bg.h"
#include "rat.h"
#include "music.h"
@ -128,55 +129,69 @@ void main(void) {
SHOW_SPRITES;
DISPLAY_ON;
// Variabili per il timer
uint16_t play_time_seconds = 0;
// Variabili per il timer (formato BCD array per evitare divisioni a 16 bit)
uint8_t timer_digits[4] = {0, 0, 0, 0};
uint8_t timer_frames = 0;
// Setup iniziale del timer (prima di entrare nel loop)
set_sprite_tile(25, 25);
set_sprite_tile(26, 25);
set_sprite_tile(27, 25);
set_sprite_tile(28, 25);
set_sprite_prop(25, S_PALETTE);
set_sprite_prop(26, S_PALETTE);
set_sprite_prop(27, S_PALETTE);
set_sprite_prop(28, S_PALETTE);
// Y in basso (152 = margine inferiore visibile: 152 - 16 = 136), X a destra
move_sprite(25, 136, 152);
move_sprite(26, 144, 152);
move_sprite(27, 152, 152);
move_sprite(28, 160, 152);
// Game Loop primario
while (1) {
if (game_over_flag) {
if (game_over_flag || victory_flag) {
HIDE_SPRITES;
move_bkg(0, 0); // Resetta lo scrolling hardware
// Ripristina la palette normale (Nero=3, Bianco=0)
BGP_REG = 0b11100100;
// Carica i 256 tiles generati dall'immagine completa
set_bkg_data(0, 256, rat_bg_tiles);
// Disegna la mappa 20x18 a tutto schermo
set_bkg_tiles(0, 0, 20, 18, rat_bg_map);
// Avvia la tragica sequenza musicale di Game Over
play_game_over_music();
if (victory_flag) {
// Carica background di vittoria
set_bkg_data(0, 256, victory_bg_tiles);
set_bkg_tiles(0, 0, 20, 18, victory_bg_map);
play_victory_music();
} else {
// Carica background di sconfitta
set_bkg_data(0, 256, rat_bg_tiles);
set_bkg_tiles(0, 0, 20, 18, rat_bg_map);
play_game_over_music();
}
SHOW_SPRITES;
while(1) {
update_music();
// Continua a disegnare il timer (punteggio finale) sopra il Game Over
{
uint16_t temp = play_time_seconds;
uint8_t d3 = temp / 1000; temp %= 1000;
uint8_t d2 = temp / 100; temp %= 100;
uint8_t d1 = temp / 10; temp %= 10;
uint8_t d0 = temp;
if (victory_flag) {
// Disegna il timer (punteggio finale) sopra la vittoria
set_sprite_tile(25, 25 + timer_digits[0]);
set_sprite_tile(26, 25 + timer_digits[1]);
set_sprite_tile(27, 25 + timer_digits[2]);
set_sprite_tile(28, 25 + timer_digits[3]);
set_sprite_tile(25, 25 + d3);
set_sprite_tile(26, 25 + d2);
set_sprite_tile(27, 25 + d1);
set_sprite_tile(28, 25 + d0);
// Palette S_PALETTE per mantenere il timer bianco.
set_sprite_prop(25, S_PALETTE);
set_sprite_prop(26, S_PALETTE);
set_sprite_prop(27, S_PALETTE);
set_sprite_prop(28, S_PALETTE);
move_sprite(25, 136, 152);
move_sprite(26, 144, 152);
move_sprite(27, 152, 152);
move_sprite(28, 160, 152);
// Centrato e in basso
move_sprite(25, 68, 144);
move_sprite(26, 76, 144);
move_sprite(27, 84, 144);
move_sprite(28, 92, 144);
}
wait_vbl_done();
@ -192,33 +207,34 @@ void main(void) {
timer_frames++;
if (timer_frames >= 60) {
timer_frames = 0;
play_time_seconds++;
if (play_time_seconds > 9999) play_time_seconds = 9999;
}
// Disegna il timer
{
uint16_t temp = play_time_seconds;
uint8_t d3 = temp / 1000; temp %= 1000;
uint8_t d2 = temp / 100; temp %= 100;
uint8_t d1 = temp / 10; temp %= 10;
uint8_t d0 = temp;
set_sprite_tile(25, 25 + d3);
set_sprite_tile(26, 25 + d2);
set_sprite_tile(27, 25 + d1);
set_sprite_tile(28, 25 + d0);
set_sprite_prop(25, S_PALETTE);
set_sprite_prop(26, S_PALETTE);
set_sprite_prop(27, S_PALETTE);
set_sprite_prop(28, S_PALETTE);
// Incremento stile BCD per evitare divisioni dispendiose
timer_digits[3]++;
if (timer_digits[3] > 9) {
timer_digits[3] = 0;
timer_digits[2]++;
if (timer_digits[2] > 9) {
timer_digits[2] = 0;
timer_digits[1]++;
if (timer_digits[1] > 9) {
timer_digits[1] = 0;
timer_digits[0]++;
if (timer_digits[0] > 9) {
// Cap a 9999
timer_digits[0] = 9;
timer_digits[1] = 9;
timer_digits[2] = 9;
timer_digits[3] = 9;
}
}
}
}
// Y in basso (152 = margine inferiore visibile: 152 - 16 = 136), X a destra
move_sprite(25, 136, 152);
move_sprite(26, 144, 152);
move_sprite(27, 152, 152);
move_sprite(28, 160, 152);
// Aggiorna i tile SOLO una volta al secondo invece di ogni frame!
set_sprite_tile(25, 25 + timer_digits[0]);
set_sprite_tile(26, 25 + timer_digits[1]);
set_sprite_tile(27, 25 + timer_digits[2]);
set_sprite_tile(28, 25 + timer_digits[3]);
}
uint8_t keys = joypad();

63
src/music.c

@ -258,6 +258,18 @@ const uint16_t title_bass[16] = {
B_F, B_F, B_E, B_E, B_C, B_G, B_C, B__
};
// ==========================================
// VICTORY TRACK (16 ticks loop)
// ==========================================
const uint16_t victory_mel[16] = {
M_C, M_E, M_G, M__, M_C6, M_G, M_E, M__,
M_F, M_A, M_C6, M__, M_E6, M_C6, M_G, M__
};
const uint16_t victory_bass[16] = {
B_C, B_E, B_G, B_E, B_C, B_E, B_G, B_E,
B_F, B_A, B_C5, B_A, B_C, B_G, B_C, B__
};
static uint16_t tick = 0;
static uint8_t frame_counter = 0;
static uint8_t sfx_timer = 0;
@ -357,6 +369,36 @@ void update_music(void) {
tick++;
frame_counter = 8; // Veloce e allegro
} else if (game_over_mode == 4) {
// VICTORY TRACK
if (tick >= 16) {
tick = 0; // LOOP
}
uint16_t f2 = victory_mel[tick];
if (f2 == N_REST) {
NR22_REG = 0x00;
} else {
NR21_REG = 0x80; NR22_REG = 0xF2;
NR23_REG = (uint8_t)(f2 & 0xFF); NR24_REG = 0x80 | ((f2 >> 8) & 0x07);
}
uint16_t f3 = victory_bass[tick];
if (f3 == N_REST) {
NR32_REG = 0x00;
} else {
NR32_REG = 0x20;
NR33_REG = (uint8_t)(f3 & 0xFF); NR34_REG = 0x80 | ((f3 >> 8) & 0x07);
}
if (tick % 2 == 0) {
NR41_REG = 0x00; NR42_REG = 0x51; NR43_REG = 0x21; NR44_REG = 0x80;
} else {
NR42_REG = 0x00;
}
tick++;
frame_counter = 6; // Molto veloce e festoso
} else if (game_over_mode == 1) {
// GAME OVER TRACKER (Tragico, 20 frames per tick)
if (tick >= 64) {
@ -524,3 +566,24 @@ void play_title_music(void) {
NR12_REG = 0; NR22_REG = 0; NR32_REG = 0; NR42_REG = 0;
}
void play_victory_music(void) {
// Reset e attivazione master sound
NR52_REG = 0x00;
NR52_REG = 0x80;
NR50_REG = 0x77;
NR51_REG = 0xFF;
NR30_REG = 0x00;
volatile uint8_t *wave_ptr = (volatile uint8_t *)0xFF30;
for (uint8_t i = 0; i < 16; i++) {
wave_ptr[i] = wave_ram[i];
}
NR30_REG = 0x80;
game_over_mode = 4; // Victory mode
tick = 0;
frame_counter = 0;
NR12_REG = 0; NR22_REG = 0; NR32_REG = 0; NR42_REG = 0;
}

1
src/music.h

@ -12,5 +12,6 @@ void play_sfx_bomb_drop(void);
void play_game_over_music(void);
void play_title_music(void);
void play_victory_music(void);
#endif

32
src/rat.c

@ -33,6 +33,7 @@ typedef struct {
static Rat rats[MAX_RATS];
uint8_t game_over_flag = 0;
uint8_t victory_flag = 0;
static uint8_t get_opposite(uint8_t dir) {
if (dir == 0) return 1;
@ -145,9 +146,34 @@ void spawn_rat(uint8_t x, uint8_t y, uint8_t initial_dir) {
void update_rats(void) {
static uint8_t frame_counter = 0;
static uint16_t single_rat_timer = 0;
frame_counter++;
uint8_t do_move = (frame_counter & 1); // Muovi di 1 pixel ogni 2 frame
// Controlla quanti topi sono attivi per la meccanica di riproduzione forzata
uint8_t active_count = 0;
for (uint8_t i = 0; i < MAX_RATS; i++) {
if (rats[i].active) active_count++;
}
if (active_count == 1) {
single_rat_timer++;
if (single_rat_timer >= 600) { // 10 secondi a 60 fps
single_rat_timer = 0;
// Spawn 2 nuovi topi
for(uint8_t s = 0; s < 2; s++) {
uint8_t rx, ry;
do {
rx = rand() % MAZE_WIDTH;
ry = rand() % MAZE_HEIGHT;
} while(maze[ry][rx] != 0);
spawn_rat(rx, ry, rand() % 4);
}
}
} else {
single_rat_timer = 0;
}
// 1. Controlla collisioni per riproduzione usando una SPATIAL HASH GRID (O(N))
// Questa tecnica rimpiazza il doppio ciclo O(N^2) da 105 iterazioni.
// Usiamo array pre-allocati per creare "Linked Lists" statiche senza usare malloc!
@ -337,6 +363,7 @@ void update_rats(void) {
}
void kill_rats_at(uint8_t x, uint8_t y) {
uint8_t active_count = 0;
for (uint8_t i = 0; i < MAX_RATS; i++) {
if (rats[i].active) {
// Uccidi se il topo è esattamente sulla cella esplosa
@ -346,7 +373,12 @@ void kill_rats_at(uint8_t x, uint8_t y) {
rats[i].active = 0;
move_sprite(rats[i].sprite_base_idx, 0, 0);
move_sprite(rats[i].sprite_base_idx + 1, 0, 0);
} else {
active_count++;
}
}
}
if (active_count == 0) {
victory_flag = 1;
}
}

1
src/rat.h

@ -6,6 +6,7 @@
#define MAX_RATS 10
extern uint8_t game_over_flag;
extern uint8_t victory_flag;
void init_rats(void);
void update_rats(void);

281
src/victory_bg.c

@ -0,0 +1,281 @@
#include "victory_bg.h"
const uint8_t victory_bg_tiles[4096] = {
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFC, 0xFC, 0x7C, 0xFC,
0xE4, 0xFF, 0xCE, 0xFF, 0x9E, 0xFF, 0x3E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x0F, 0x0F, 0x0F,
0xBF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xC0, 0xC0, 0xC0, 0xC0,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF3, 0xF3, 0xF3, 0xF3,
0xFC, 0xFF, 0xE0, 0xFF, 0xFC, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF3, 0xF3, 0xF3, 0xF3,
0xFE, 0x01, 0x76, 0x89, 0x3F, 0xC8, 0x1B, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0xBF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x3F, 0x3F, 0x3F,
0x48, 0xFF, 0x48, 0xFF, 0xEC, 0xFF, 0xE4, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x17, 0xFF, 0x17, 0xFF, 0x1F, 0xFF, 0x0F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xC0, 0xC0, 0xC0, 0xC0,
0xFF, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFD, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xF3, 0xF3, 0xF3, 0xF3,
0x3F, 0xC0, 0x6E, 0x91, 0xFC, 0x13, 0xD8, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0xF3, 0xF3, 0xF3, 0xF3,
0x3B, 0xFF, 0x07, 0xFF, 0x3F, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x30, 0x30, 0x30, 0x30,
0xFD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x0F, 0x0F, 0x0F,
0x67, 0xFF, 0x73, 0xFF, 0x79, 0xFF, 0x7C, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF3, 0xF3, 0xF3, 0xF3,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF,
0xB3, 0xF3, 0xF3, 0xF3, 0x33, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3,
0xF3, 0xF3, 0xF3, 0xF3, 0xFF, 0xFF, 0xFF, 0xFF, 0x03, 0x03, 0x03, 0x03, 0xF3, 0xF3, 0xF3, 0xF3,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x3F, 0x3F, 0x3F,
0x30, 0x30, 0x30, 0x30, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33,
0xC3, 0xC3, 0xC3, 0xC3, 0x33, 0x33, 0x33, 0x33, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33,
0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3,
0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF0, 0xF0, 0xF0, 0xF0, 0xF3, 0xF3, 0xF3, 0xF3,
0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0x0F, 0x0F, 0x0F, 0x0F, 0x3F, 0x3F, 0x3F, 0x3F,
0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xFF, 0xFF, 0xFF, 0xFF,
0xFD, 0xFF, 0xFF, 0xFF, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xF3, 0xF3, 0xF3, 0xF3, 0xFC, 0xFC, 0xFC, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xF3, 0xF3, 0xF3, 0xF3, 0x0F, 0x0F, 0x0F, 0x0F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF8, 0xF2, 0xFD,
0x3F, 0x3F, 0x3F, 0x3F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFA, 0x3D, 0xDE, 0x39,
0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x3F, 0x3F, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF,
0x3F, 0x3F, 0x3F, 0x3F, 0xC0, 0xC0, 0xC0, 0xC0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x3C, 0x3C, 0x3C, 0x3C, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF,
0xCF, 0xCF, 0xCF, 0xCF, 0x3F, 0x3F, 0x3F, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0x5B, 0xBC, 0x3B, 0xDC,
0x3F, 0x3F, 0x3F, 0x3F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x1F, 0x4F, 0xBF,
0xF3, 0xF3, 0xF3, 0xF3, 0x33, 0x33, 0x33, 0x33, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xCF, 0xCF, 0xCF, 0xCF, 0xF3, 0xF3, 0xF3, 0xF3, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF,
0xFE, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x7F, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xF7, 0xFF, 0xE1, 0xFF, 0xDD, 0xFF, 0xB5, 0xFF, 0x97, 0xFF, 0x92, 0xFF, 0x92, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x1F, 0xFF, 0x5F, 0xFF,
0xF7, 0xFC, 0xF7, 0xFC, 0xED, 0xFE, 0xEA, 0xFD, 0xDA, 0xFD, 0xDA, 0xFD, 0xDD, 0xFE, 0xDA, 0xFF,
0xAF, 0x7F, 0xEF, 0x3F, 0xEF, 0x3F, 0xB7, 0x7F, 0x57, 0xBF, 0x57, 0xBF, 0x57, 0xBF, 0x5B, 0xB7,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFD, 0xFF, 0xF8, 0xFF, 0xFA, 0xFF,
0xFF, 0xFF, 0xEF, 0xFF, 0x87, 0xFF, 0xBB, 0xFF, 0xA9, 0xFF, 0xE9, 0xFF, 0x69, 0xFF, 0x49, 0xFF,
0x93, 0xFF, 0xDB, 0xFF, 0xD9, 0xFF, 0xDD, 0xFF, 0xCD, 0xFF, 0xED, 0xFF, 0xEE, 0xFF, 0xEE, 0xFF,
0x7F, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0xBF, 0xFF, 0xBB, 0xFF, 0xB5, 0xFF, 0xD4, 0xFF, 0x56, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE7, 0xFF, 0xD3, 0xFF, 0xBE, 0xFF, 0xAA, 0xFF, 0xF6, 0xE3,
0x6F, 0xFF, 0x6F, 0xFF, 0x77, 0xFF, 0x7B, 0xFF, 0x7B, 0xFF, 0x7B, 0xFF, 0x7B, 0xFF, 0x7D, 0xFF,
0xD8, 0xFB, 0xDE, 0xF9, 0xDC, 0xFB, 0xDC, 0xFB, 0xD4, 0xFB, 0xDC, 0xF3, 0xBC, 0xF3, 0xA9, 0xF6,
0x5B, 0xBF, 0x3B, 0xDF, 0x3B, 0xDF, 0x3B, 0xDF, 0x2B, 0xDF, 0x3F, 0xCF, 0x7D, 0x8F, 0x9D, 0x6F,
0xF6, 0xFF, 0xF6, 0xFF, 0xEE, 0xFF, 0xFE, 0xFF, 0xDE, 0xFF, 0xDE, 0xFF, 0xDE, 0xFF, 0xBE, 0xFF,
0xC3, 0xFF, 0xBA, 0xFD, 0xA7, 0xFF, 0xC3, 0xE6, 0x44, 0xE0, 0x4D, 0xE0, 0x75, 0xCB, 0x5F, 0xE3,
0xFE, 0xFF, 0x3E, 0xFF, 0x9E, 0xFF, 0xFD, 0xFF, 0xDD, 0xFF, 0x9F, 0xFF, 0xEB, 0xBF, 0x2B, 0xFF,
0xC9, 0xFF, 0xDB, 0xFF, 0x9B, 0xFF, 0x9B, 0xFF, 0xB3, 0xFF, 0xB7, 0xFF, 0x77, 0xFF, 0x77, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFD, 0xFF, 0xF8, 0xFF, 0xF7, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0x8F, 0xFF,
0xF6, 0xFF, 0xF6, 0xFF, 0xF7, 0xFF, 0xF7, 0xFF, 0xFB, 0xFF, 0xFB, 0xFF, 0xFB, 0xFF, 0xFF, 0xFF,
0x57, 0xFF, 0x2B, 0xFF, 0x3B, 0xFF, 0xB3, 0xFF, 0xBB, 0xFF, 0xFF, 0xFF, 0xDF, 0xFF, 0xCF, 0xFF,
0x6F, 0xF3, 0x29, 0xF3, 0xAF, 0xF1, 0xE5, 0xF9, 0xEA, 0xF5, 0xEA, 0xF4, 0xEB, 0xF4, 0xEC, 0xF2,
0x7C, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F,
0x7A, 0xE5, 0xC4, 0xEB, 0xD2, 0xEE, 0xDB, 0xC6, 0xAA, 0xD7, 0xAB, 0xD7, 0x95, 0xAB, 0x90, 0xEF,
0x5E, 0xA7, 0x27, 0xD3, 0x5F, 0x63, 0xDB, 0x63, 0x55, 0xEB, 0xD1, 0xEF, 0xAB, 0xD5, 0x0A, 0xF5,
0x3E, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE,
0xFB, 0xC7, 0x9A, 0xC7, 0xEA, 0x97, 0xAB, 0x97, 0xDF, 0x27, 0x57, 0x2F, 0xD7, 0x2F, 0x27, 0x5F,
0xAA, 0x7F, 0x66, 0xFF, 0xEC, 0xFF, 0xCC, 0xFF, 0xDD, 0xFF, 0xF9, 0xFF, 0xFB, 0xFF, 0xF3, 0xFF,
0x6F, 0xFF, 0x6F, 0xFF, 0xEF, 0xFF, 0xEF, 0xFF, 0xDF, 0xFF, 0xDF, 0xFF, 0xDF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFC, 0xFF, 0xF1, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xBF, 0xFF, 0x1F, 0xFF, 0xEF, 0xFF,
0xF5, 0xFE, 0xF5, 0xFE, 0xF4, 0xFF, 0xF6, 0xFF, 0xFA, 0xFF, 0xFB, 0xFF, 0xFB, 0xFF, 0xFF, 0xFB,
0xE7, 0xFF, 0xB9, 0x7F, 0xBC, 0xDF, 0xD7, 0xEF, 0x6D, 0xF3, 0x77, 0xF8, 0x7F, 0xFC, 0x7E, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0x9F, 0xFF, 0xE7, 0xFF, 0x79, 0xFF, 0x9E, 0x7F, 0xF7, 0x0F,
0xFB, 0xFF, 0xFF, 0xF6, 0xEF, 0xFC, 0xF7, 0xFF, 0xF3, 0xFF, 0xFF, 0xFE, 0x3E, 0xFF, 0xBE, 0xDF,
0xE7, 0xFF, 0xE7, 0xFF, 0x73, 0xFF, 0xFB, 0xFD, 0xFD, 0xFE, 0xDC, 0xFF, 0xF7, 0xFF, 0xDF, 0xFF,
0xE9, 0xF6, 0xC2, 0xFD, 0xC5, 0xFE, 0xD2, 0xFF, 0x90, 0xFF, 0xBB, 0xFC, 0xF9, 0xFE, 0xF9, 0xFE,
0xFF, 0x7F, 0x3E, 0x7F, 0xFC, 0x3E, 0x19, 0xBC, 0x52, 0xB9, 0x55, 0xB2, 0x5A, 0xB5, 0x5C, 0xB3,
0xAA, 0x75, 0x4C, 0x33, 0xA7, 0x58, 0x53, 0xAF, 0xAF, 0x5F, 0x5C, 0xB8, 0x68, 0xB0, 0xBC, 0x60,
0x53, 0xAC, 0x06, 0xF8, 0xFA, 0x05, 0xD3, 0xED, 0xF7, 0xFB, 0x29, 0x1E, 0x37, 0x0C, 0x3D, 0x06,
0xFF, 0xFE, 0xFC, 0xFE, 0xBF, 0xFC, 0x9A, 0x39, 0xDA, 0x19, 0xAC, 0x4B, 0x74, 0x8B, 0xAC, 0x5B,
0xA3, 0x5F, 0x2B, 0xDF, 0x2B, 0xDF, 0xCB, 0x3F, 0xCD, 0x3F, 0x8D, 0x7F, 0xAF, 0x7F, 0x8F, 0x7F,
0xE7, 0xFF, 0xEF, 0xFF, 0xCE, 0xFF, 0xDF, 0xBF, 0xBF, 0xFF, 0xBF, 0xFF, 0xFF, 0xFF, 0xF3, 0xFF,
0xDF, 0xFF, 0xFF, 0x6F, 0x77, 0x3F, 0xFF, 0xFF, 0xDF, 0xFF, 0xFF, 0x7F, 0x7C, 0xFF, 0x7D, 0xFB,
0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFB, 0xFF, 0xE7, 0xFF, 0x9E, 0xFF, 0x7D, 0xFE, 0xF7, 0xF8,
0xE7, 0xFF, 0x9D, 0xFE, 0x39, 0xFF, 0xEB, 0xF7, 0xB6, 0xCF, 0xEE, 0x1F, 0xFE, 0x3F, 0x7E, 0xFF,
0xAF, 0x7F, 0xAF, 0x7F, 0x2F, 0xFF, 0x6F, 0xFF, 0x5F, 0xFF, 0xDF, 0xFF, 0xDF, 0xFF, 0xFF, 0xDF,
0xFB, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFD, 0xFF, 0xFD, 0xFF, 0xFD, 0xFF, 0xFD, 0xFF, 0xFE, 0xFF,
0x5F, 0xFF, 0x0F, 0xFF, 0x97, 0x6F, 0x93, 0xEF, 0xC8, 0xB7, 0x8A, 0xF5, 0x8A, 0xF5, 0xC2, 0xFD,
0xBB, 0xC7, 0xDC, 0xE3, 0xF7, 0xF8, 0xFF, 0xFC, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xC6, 0xFF, 0xF3, 0xFF, 0x7C, 0xFF, 0x9F, 0x7F, 0xEF, 0x1F, 0x6F, 0x9F, 0xA3, 0xDF, 0xD9, 0xE7,
0x8F, 0xDF, 0x9E, 0xBF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF7, 0xFF, 0xF1, 0xFF,
0xFF, 0xFE, 0xCC, 0xFF, 0xF8, 0xF9, 0x7A, 0xF1, 0xFD, 0xFF, 0xFF, 0xFF, 0xF6, 0xFF, 0xFE, 0xFF,
0xAD, 0x52, 0x3D, 0xD2, 0xE5, 0x9A, 0xD9, 0xA6, 0xDD, 0xA6, 0x56, 0xAD, 0x92, 0x6D, 0xF2, 0x0D,
0x5F, 0xE0, 0x5F, 0xEC, 0x5F, 0xFE, 0x5F, 0xFE, 0x5C, 0xEF, 0x6F, 0xF1, 0x3E, 0xF9, 0xBF, 0x78,
0xFA, 0x07, 0xFA, 0x37, 0xFA, 0x7F, 0xFA, 0x7F, 0x3A, 0xF7, 0xF6, 0x8F, 0x7C, 0x9F, 0xFD, 0x1E,
0x84, 0x7B, 0x98, 0x67, 0xA2, 0x5D, 0xA2, 0x5D, 0x92, 0x6D, 0x84, 0x7B, 0xBC, 0x53, 0x2F, 0xD0,
0xBF, 0x7F, 0xDF, 0xFF, 0x9F, 0xCF, 0xB5, 0xCF, 0xFF, 0xFF, 0x7F, 0xFF, 0x37, 0xFF, 0x3F, 0xFF,
0xF9, 0xF3, 0xF3, 0xFD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE7, 0xFF, 0x8F, 0xFF,
0x63, 0xFF, 0xCF, 0xFF, 0x3E, 0xFF, 0xF9, 0xFE, 0xF7, 0xF8, 0xEE, 0xF1, 0xCD, 0xF3, 0x9F, 0xE3,
0xDD, 0xE3, 0x3F, 0xC7, 0xEF, 0x1F, 0xDF, 0x3F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFA, 0xFF, 0xF2, 0xFF, 0xE9, 0xF6, 0xD8, 0xE7, 0x13, 0xED, 0x51, 0xAF, 0x51, 0xAF, 0x53, 0xAF,
0x9F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xBF, 0xFF, 0xBF, 0xFF, 0xBF, 0xFF, 0xBF, 0xFF, 0x7F, 0xFF,
0xD2, 0xED, 0xD2, 0xED, 0x78, 0xE7, 0xAE, 0xF1, 0xBE, 0xF1, 0xDF, 0xF8, 0xDB, 0xFC, 0xEF, 0xFC,
0x9F, 0xFF, 0x6F, 0x9F, 0x1F, 0xEF, 0x6F, 0x9F, 0x7F, 0x8F, 0xFF, 0x0F, 0xF9, 0x0F, 0xFA, 0x0D,
0xE9, 0xF7, 0xF9, 0xF7, 0xF5, 0xFB, 0xF8, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFC, 0xFF, 0xFF, 0xFF, 0xBF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFB, 0xFF, 0xF7, 0xFF,
0x1F, 0xFF, 0x8D, 0xF3, 0xFF, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFC, 0xFF, 0x04, 0xFF,
0x0D, 0xFC, 0x04, 0xFF, 0xFC, 0x03, 0x85, 0xFA, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0x1D, 0xFF,
0xDD, 0x3A, 0xBE, 0xFF, 0x1F, 0xFF, 0x19, 0x07, 0x88, 0xF7, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xBB, 0x5C, 0x7C, 0xFF, 0xF0, 0xFF, 0x9B, 0xE0, 0x03, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xB0, 0x5F, 0x26, 0xFF, 0x77, 0x80, 0x8F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xB8, 0xFF,
0xFB, 0xFC, 0x3D, 0x83, 0xDF, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0x30, 0xFF,
0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0xFF, 0xFF, 0xFF, 0xEF, 0xFF,
0x97, 0xEF, 0x0F, 0xFF, 0xAF, 0xDF, 0x1F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xF9, 0xFF, 0xE0, 0xFF, 0xE0, 0xFF, 0xF6, 0xF9, 0xFE, 0xF1, 0xFF, 0xF0, 0x9F, 0xF0, 0x1F, 0xF0,
0x4B, 0xB7, 0xFB, 0x87, 0x3E, 0xC7, 0x57, 0xAF, 0x4D, 0xBF, 0xDB, 0x3F, 0xDB, 0x3F, 0xF7, 0x3F,
0xEF, 0xFF, 0xF7, 0xFF, 0xF1, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF,
0xF2, 0xED, 0xE2, 0xFD, 0x36, 0xF9, 0xB2, 0xFD, 0x68, 0xF7, 0xDC, 0xE3, 0x78, 0xE7, 0x60, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0x3F, 0xFF, 0x5F, 0xBF, 0x8F, 0x7F, 0x4F, 0xFF,
0xEE, 0xFF, 0xFC, 0xFF, 0xFD, 0xFE, 0xF8, 0xFF, 0xFD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x79, 0x87, 0x17, 0xE8, 0x09, 0xF6, 0x90, 0xFF, 0xFC, 0xFF, 0xFC, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF,
0xC4, 0xFF, 0x79, 0xF7, 0x56, 0xB9, 0xA5, 0x5E, 0x5A, 0xA7, 0xA5, 0xDB, 0x52, 0xED, 0x45, 0xFA,
0x7F, 0xFF, 0x29, 0xFF, 0x28, 0xF7, 0xB2, 0x7F, 0x52, 0xBF, 0xE0, 0x9F, 0xBA, 0xCD, 0x54, 0xEF,
0xFE, 0xFF, 0x94, 0xFF, 0x14, 0xEF, 0x4D, 0xFE, 0x0B, 0xFC, 0x07, 0xF9, 0x5D, 0xB3, 0x2A, 0xF7,
0x23, 0xFF, 0x9E, 0xEF, 0x6A, 0x9D, 0xA5, 0x7A, 0x5A, 0xE5, 0xA4, 0xDB, 0x4A, 0xB7, 0xA2, 0x5F,
0x8E, 0xF1, 0xF8, 0x07, 0x90, 0x6F, 0x09, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF,
0x77, 0xFF, 0x3F, 0xFF, 0xBB, 0x7F, 0x1F, 0xFF, 0xBF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFC, 0xFF, 0xFA, 0xFD, 0xF1, 0xFE, 0xFA, 0xF7,
0x4F, 0xB3, 0x4B, 0xB7, 0x6A, 0x97, 0x4A, 0xB7, 0x5F, 0xA7, 0x9B, 0x67, 0x0A, 0xF7, 0x66, 0x9F,
0xF7, 0xFF, 0x6F, 0xFF, 0x0F, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x8F, 0xFF, 0x77, 0xFF,
0xB3, 0xFC, 0x9C, 0xFF, 0xCF, 0xFF, 0xF7, 0xFF, 0xFD, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x1F, 0xFF, 0xEF, 0x1F, 0x1F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0x1F, 0xFF, 0xCF, 0xFF,
0xF7, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE7, 0xFF, 0xF7, 0xEF, 0xC7, 0xFF, 0xE7, 0xFF, 0xD7, 0xEF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFC, 0xFF, 0xFC, 0xFC, 0xF8, 0xFC, 0xFE, 0xFC, 0xFF, 0xFF,
0xC3, 0xFC, 0xC0, 0xFF, 0xFA, 0xFF, 0x7A, 0xFF, 0x3F, 0x7F, 0x3F, 0x7F, 0xFF, 0x7F, 0xFF, 0xFF,
0x67, 0xFF, 0xA7, 0x7F, 0xB7, 0x7F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFB, 0xFF, 0xF9, 0xFF,
0xE6, 0xFF, 0xE5, 0xFE, 0xED, 0xFE, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x9F, 0xFF,
0xC3, 0x3F, 0x03, 0xFF, 0x57, 0xFF, 0x1E, 0xFF, 0xFC, 0xFE, 0xFC, 0xFE, 0xFF, 0xFE, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xBF, 0x7F, 0x1F, 0x3F, 0x1F, 0x3F, 0x7F, 0x3F, 0xFF, 0xFF,
0xEF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF7, 0xFF, 0xEF, 0xF7, 0xE3, 0xFF, 0xE7, 0xFF, 0xEB, 0xF7,
0xF0, 0xFF, 0xF7, 0xF8, 0xF8, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xF8, 0xFF, 0xF3, 0xFF,
0xCD, 0x3F, 0x39, 0xFF, 0xF3, 0xFF, 0xEF, 0xFF, 0xBF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF1, 0xFF, 0xEE, 0xFF,
0xFD, 0xFF, 0xFF, 0xFF, 0xF6, 0xFF, 0xEF, 0xFE, 0xED, 0xFE, 0xED, 0xFE, 0xED, 0xFE, 0xED, 0xFE,
0xFB, 0xFF, 0xFF, 0xFF, 0x76, 0x8F, 0x1B, 0x07, 0x0B, 0x07, 0x03, 0x07, 0x97, 0x0F, 0xEE, 0x1D,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0x3F, 0xFF, 0x9F, 0xFF, 0xDF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF2, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFD, 0xFE, 0xFD, 0xFF, 0x7E, 0xFF, 0x00, 0xFF, 0xFF, 0xFF,
0xDF, 0xFF, 0xBF, 0xFF, 0xFF, 0x7F, 0xFE, 0xFF, 0xFE, 0xFF, 0x7F, 0xFF, 0x01, 0xFF, 0xFE, 0xFF,
0x8B, 0xF7, 0xDB, 0xE7, 0x81, 0xFF, 0xB8, 0x7F, 0x62, 0xFD, 0xE1, 0xDE, 0xDE, 0xFF, 0x1F, 0xFF,
0xFF, 0xFF, 0x3F, 0xFF, 0xDF, 0xBF, 0xD7, 0xEF, 0x7F, 0xFF, 0x7F, 0xFF, 0x88, 0x7F, 0x72, 0x8D,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0x9F, 0xFF, 0x33, 0xFC, 0x70, 0xFF,
0xFD, 0xFE, 0xDF, 0xE6, 0xFA, 0xF7, 0x5D, 0xBA, 0x6F, 0x9C, 0xD2, 0xED, 0x78, 0xE7, 0xEE, 0x31,
0xBF, 0x7F, 0xEB, 0x77, 0x5F, 0xEF, 0x38, 0xDF, 0xF7, 0x39, 0xAF, 0x73, 0x1E, 0xE7, 0x7F, 0x8C,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xF9, 0xFF, 0xCC, 0x3F, 0x4E, 0xFF,
0xFE, 0xFF, 0xFC, 0xFF, 0xFB, 0xFD, 0xEB, 0xF7, 0xFE, 0xFF, 0xFC, 0xFF, 0x11, 0xFE, 0x4E, 0xB1,
0xD1, 0xEF, 0xDB, 0xE7, 0x81, 0xFF, 0x1D, 0xFE, 0x46, 0xBF, 0x87, 0x7B, 0x7B, 0xFF, 0xF8, 0xFF,
0xFB, 0xFF, 0xFD, 0xFF, 0xFF, 0xFE, 0xFF, 0xFF, 0x7F, 0xFF, 0x7E, 0xFF, 0x80, 0xFF, 0x7F, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xBF, 0x7F, 0xBF, 0xFF, 0x7F, 0xFF, 0x00, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFC, 0xFF, 0xF9, 0xFF, 0xFB, 0xFF,
0xDF, 0xFF, 0xFF, 0xFF, 0x6E, 0xF1, 0xD8, 0xE0, 0xD0, 0xE0, 0xC0, 0xE0, 0xE9, 0xF0, 0x71, 0xB8,
0xBF, 0xFF, 0xFF, 0xFF, 0x6F, 0xFF, 0xF7, 0x7F, 0xB7, 0x7F, 0xB7, 0x7F, 0xB7, 0x7F, 0xB7, 0x7F,
0xF6, 0xFF, 0xF7, 0xFF, 0xFB, 0xFF, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0x1B, 0x37, 0xFF, 0xFE, 0xFF, 0x7E, 0xFF, 0x3F, 0xFF, 0x9F, 0xFF, 0xCF, 0xFF, 0xE7, 0xFF,
0xCF, 0xFF, 0x6F, 0xFF, 0xF7, 0x7F, 0xFF, 0xFF, 0xF9, 0xFF, 0x9F, 0xFD, 0xCE, 0xFF, 0xE7, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF8, 0xFF, 0x67, 0xFF,
0xF8, 0xFF, 0xFB, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0x80, 0xFF, 0x7B, 0xFF, 0xF7, 0xFF,
0xBF, 0xFF, 0xFF, 0x7F, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xE3, 0xFF, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xDF, 0xFF,
0x8D, 0xF3, 0x77, 0xFF, 0x87, 0xFF, 0xF5, 0xFB, 0xFE, 0xFF, 0x07, 0xFF, 0xF1, 0xFF, 0xFC, 0xFF,
0xFF, 0xFF, 0xDD, 0xE3, 0xCB, 0xFC, 0xDD, 0xFE, 0x5B, 0xE6, 0x9E, 0xE3, 0x3D, 0xC2, 0x4F, 0xB0,
0x56, 0xB9, 0xB7, 0xC8, 0xFB, 0xC4, 0x9F, 0x60, 0xFF, 0x00, 0xEF, 0x1F, 0xBF, 0x7F, 0x77, 0xFF,
0x6A, 0x9D, 0xCD, 0x33, 0xDF, 0x23, 0xF9, 0x06, 0xEF, 0x10, 0xF3, 0xFC, 0xFD, 0xFE, 0xEE, 0xFF,
0xFF, 0xFF, 0xBB, 0xC7, 0xD3, 0x3F, 0xBB, 0x7F, 0xDA, 0x67, 0x7D, 0xC3, 0xBC, 0x43, 0xF2, 0x0D,
0x31, 0xCF, 0xEE, 0xFF, 0xE1, 0xFF, 0xAF, 0xDF, 0x7F, 0xFF, 0xF0, 0xFF, 0x8F, 0xFF, 0x3F, 0xFF,
0xC7, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFB, 0xFF,
0xFD, 0xFF, 0xFF, 0xFE, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x1F, 0xFF, 0x9F, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0xDE, 0xFF, 0xEF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x1F, 0xFF, 0xE6, 0xFF,
0xF3, 0xFF, 0xF6, 0xFF, 0xEF, 0xFE, 0xFF, 0xFF, 0x9F, 0xFF, 0xFB, 0xBF, 0x73, 0xFF, 0xE7, 0xFF,
0xFF, 0xD8, 0xEC, 0xFF, 0x7F, 0xFF, 0x7E, 0xFF, 0xFC, 0xFF, 0xF9, 0xFF, 0xF3, 0xFF, 0xE7, 0xFF,
0x6F, 0xFF, 0xEF, 0xFF, 0xDF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xF3, 0xFF, 0xF9, 0xFF, 0xFD, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xF3, 0xFF, 0xF9, 0xFF, 0xF8, 0xFF, 0xFC, 0xFF, 0x7E, 0xFF, 0x3F, 0xFF, 0x9F, 0xFF, 0xCF, 0xFF,
0xBF, 0xFF, 0x9E, 0xFF, 0xFE, 0xDF, 0xEF, 0xFF, 0x66, 0xFF, 0x72, 0xFF, 0xBB, 0xFD, 0xDD, 0xFF,
0xCF, 0xBF, 0x3F, 0xFF, 0xFD, 0xFF, 0x70, 0xFF, 0x78, 0xFF, 0xF8, 0xFF, 0xEE, 0xFD, 0xE2, 0xFD,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xBE, 0xFF, 0xB9, 0xFF, 0x77, 0xFF, 0x9F, 0xFF, 0x7F, 0xFF,
0xDF, 0xFF, 0xF0, 0xFF, 0x81, 0xFF, 0x7F, 0xFF, 0xF7, 0xFF, 0xB7, 0xFF, 0xF3, 0xFF, 0xFB, 0xFF,
0xFE, 0xFF, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF7, 0xFF, 0xF7, 0xFF, 0xFB, 0xF7, 0xF0, 0xFF,
0x6E, 0x91, 0x6F, 0x99, 0x77, 0x89, 0xDE, 0xE1, 0xF7, 0xF8, 0xB2, 0xCD, 0xCE, 0xF1, 0xF1, 0xFE,
0xE8, 0xF7, 0xC7, 0xF8, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF,
0x1B, 0xE7, 0xE3, 0x1F, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF,
0x66, 0x99, 0xFE, 0x99, 0xEE, 0x91, 0x7B, 0x87, 0xEF, 0x1F, 0x4D, 0xB3, 0x73, 0x8F, 0x8F, 0x7F,
0x7F, 0xFF, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xEF, 0xFF, 0xEF, 0xFF, 0xDF, 0xEF, 0x0F, 0xFF,
0xFB, 0xFF, 0x1F, 0xFF, 0x81, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xED, 0xFF, 0xCF, 0xFF, 0xDF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7D, 0xFF, 0x9D, 0xFF, 0xEE, 0xFF, 0xF9, 0xFF, 0xFE, 0xFF,
0xF3, 0xFD, 0xFC, 0xFF, 0xBF, 0xFF, 0x0E, 0xFF, 0x1E, 0xFF, 0x1F, 0xFF, 0x77, 0xBF, 0x47, 0xBF,
0xFD, 0xFF, 0x79, 0xFF, 0x7F, 0xFB, 0xF7, 0xFF, 0xE6, 0xFF, 0x4E, 0xFF, 0xDD, 0xBF, 0xBB, 0xFF,
0xCF, 0xFF, 0x9F, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x7E, 0xFF, 0xFC, 0xFF, 0xF9, 0xFF, 0xF3, 0xFF,
0xCF, 0xFF, 0x9F, 0xFF, 0xBF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFC, 0xFF, 0xFD, 0xFF, 0xFD, 0xFF, 0xFD, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xAF, 0xDF, 0xFF, 0xEF, 0xF7, 0xBF,
0xF7, 0xEF, 0xCB, 0xF7, 0xB5, 0xFB, 0xEA, 0xFD, 0xFD, 0xF6, 0x9E, 0xF3, 0xDB, 0xF9, 0xDC, 0xF9,
0xEF, 0xFF, 0xF7, 0xFF, 0xFB, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xF5, 0xFB, 0xDD, 0xE3,
0xCD, 0xF3, 0x8E, 0xF1, 0xDF, 0xE0, 0xF9, 0xE6, 0xEF, 0xF0, 0x9F, 0xE6, 0x9F, 0xE7, 0xFB, 0xC7,
0xF7, 0xFF, 0xDF, 0xBF, 0xAB, 0xDF, 0x73, 0xCF, 0x73, 0x8F, 0x7D, 0x8F, 0x3D, 0xCF, 0xFD, 0x8F,
0xFD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFD, 0xFE, 0xBC, 0xFF, 0x9E, 0xFF, 0xDF, 0xFF, 0xEF, 0xFF, 0x6E, 0xFF, 0x76, 0xFF, 0xF2, 0xFF,
0xFD, 0xFE, 0xBF, 0xFF, 0xDF, 0xBF, 0xF3, 0x9F, 0xFB, 0x97, 0x96, 0xDB, 0xF8, 0xD3, 0x70, 0xFB,
0xBF, 0x7F, 0x1F, 0xFF, 0xFB, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x75, 0xFB, 0xAD, 0x73, 0x61, 0x33,
0xFD, 0xFE, 0xF8, 0xFF, 0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xAE, 0xDF, 0x94, 0xCE, 0xC6, 0x8C,
0x7F, 0xFF, 0xFD, 0xFF, 0xFB, 0xFD, 0xEF, 0xF9, 0xDF, 0xE9, 0x79, 0xCB, 0x4F, 0xDB, 0x0E, 0xDF,
0x3F, 0xFF, 0x3D, 0xFF, 0x79, 0xFF, 0xFB, 0xFF, 0xF7, 0xFF, 0x76, 0xFF, 0x6E, 0xFF, 0x4F, 0xFF,
0xBF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xEF, 0xFF, 0xFB, 0xFD, 0xD5, 0xFB, 0xCE, 0xF3, 0xCE, 0xF1, 0xBE, 0xF1, 0xBC, 0xF3, 0xBF, 0xF1,
0xB3, 0xCF, 0x71, 0x8F, 0xFF, 0x03, 0x9F, 0x67, 0xF7, 0x0F, 0xFB, 0x67, 0xF9, 0xE7, 0xDF, 0xE3,
0xF7, 0xFF, 0xEF, 0xFF, 0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xAF, 0xDF, 0xBB, 0xC7,
0xEF, 0xF7, 0xD3, 0xEF, 0xAD, 0xDF, 0x59, 0xBF, 0xBD, 0x6F, 0x79, 0xCF, 0xDB, 0x9F, 0x3B, 0x9F,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFC, 0xFF, 0xF5, 0xFB, 0xEF, 0xF7, 0xEF, 0xFD,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xBF, 0xFF, 0xBF, 0xFF, 0xBF, 0xFF,
0x9D, 0xDF, 0xE7, 0xCE, 0xD3, 0xE7, 0x69, 0xF3, 0xAD, 0xF0, 0xB6, 0xF8, 0xB2, 0xFD, 0xD9, 0xFF,
0xDA, 0xFC, 0x7C, 0xBE, 0x7C, 0xFF, 0xE7, 0xFF, 0xD6, 0xEF, 0xE0, 0xDF, 0x80, 0xFF, 0xC0, 0xBF,
0x53, 0xEF, 0x50, 0xEF, 0xC0, 0xFF, 0x90, 0xFF, 0x1C, 0xFF, 0x13, 0xFF, 0x13, 0xF9, 0x18, 0xFD,
0xFF, 0xF3, 0xEF, 0xF1, 0xF7, 0xF8, 0xFB, 0xFC, 0x77, 0xFC, 0x71, 0xFE, 0xBF, 0xF8, 0xFD, 0xFE,
0xB6, 0xCF, 0xF8, 0x97, 0xE7, 0x18, 0xF7, 0x08, 0x7F, 0x80, 0xBB, 0xC4, 0xF7, 0x8C, 0xF7, 0x8E,
0xBF, 0xFF, 0x1F, 0xFF, 0x0F, 0xFF, 0x8F, 0x7F, 0x4F, 0xFF, 0x65, 0xFF, 0x79, 0xF7, 0xF0, 0x7F,
0xD3, 0xFF, 0xE9, 0xFF, 0xEF, 0xFD, 0xFC, 0xFF, 0xFD, 0xFE, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x78, 0xFB, 0xB9, 0xFB, 0xFF, 0xDF, 0xFF, 0xCF, 0xEF, 0xCF, 0x49, 0xEF, 0xEF, 0x79, 0x39, 0xF9,
0x71, 0x21, 0x71, 0x21, 0x71, 0x21, 0x71, 0xB1, 0xF9, 0xF1, 0xF9, 0xFB, 0x99, 0xFF, 0x9F, 0xBF,
0x8E, 0x84, 0x8E, 0x84, 0x8E, 0x84, 0x8E, 0x8D, 0x9F, 0x8F, 0x9F, 0xDF, 0x99, 0xFF, 0xF9, 0xFD,
0x1E, 0xDF, 0x9D, 0xDF, 0xFF, 0xFB, 0xFF, 0xF3, 0xF7, 0xF3, 0x9A, 0xF7, 0xF7, 0x9E, 0x9C, 0x9F,
0xCB, 0xFF, 0x9F, 0xFF, 0xF7, 0xBF, 0x3F, 0xFF, 0xBF, 0x7F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFD, 0xFF, 0xF8, 0xFF, 0xF1, 0xFE, 0xF1, 0xFE, 0xF2, 0xFF, 0xA6, 0xFF, 0x9E, 0xEF, 0x0F, 0xFE,
0x6D, 0xF3, 0x1F, 0xE9, 0xE7, 0x18, 0xEF, 0x10, 0xFE, 0x01, 0xCD, 0x33, 0xEF, 0x31, 0xEF, 0x71,
0xFF, 0xCF, 0xF7, 0x8F, 0xEF, 0x1F, 0xDF, 0x3F, 0xEE, 0x3F, 0x8E, 0x7F, 0xFD, 0x1F, 0xBF, 0x7F,
0xCA, 0xF7, 0x02, 0xFF, 0x01, 0xFF, 0x09, 0xFF, 0x38, 0xFF, 0xD8, 0xEF, 0xC8, 0x9F, 0x58, 0xBF,
0x5B, 0x3F, 0x3E, 0x7D, 0x3E, 0xFF, 0xE7, 0xFF, 0x6B, 0xF7, 0x07, 0xFB, 0x01, 0xFF, 0x43, 0xFD,
0xB9, 0xFB, 0x67, 0xF3, 0xEB, 0xC7, 0xD6, 0x8F, 0xB5, 0x0F, 0x6D, 0x1F, 0x4D, 0xBF, 0x9B, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFD, 0xFF,
0xDF, 0xFF, 0x9E, 0xFF, 0xFC, 0xBF, 0x70, 0xFF, 0x68, 0xF7, 0xD0, 0xEF, 0xC0, 0xFF, 0xA0, 0xDF,
0x08, 0xFF, 0x10, 0xFF, 0x50, 0xBF, 0xF0, 0x3F, 0xB0, 0x7F, 0x23, 0xFF, 0x30, 0xFF, 0x13, 0xFF,
0x1B, 0xFF, 0x1F, 0xFF, 0x0F, 0xFF, 0x07, 0xFF, 0x17, 0xFF, 0x3F, 0xFF, 0xF8, 0xFF, 0xE4, 0xFB,
0xBE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xCF, 0xFF, 0x0F, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF,
0x37, 0xCF, 0xD7, 0xEF, 0x2D, 0xF3, 0x6E, 0x91, 0xF3, 0xCC, 0xD7, 0xE8, 0xD3, 0xEC, 0xF3, 0xFC,
0xF8, 0x1F, 0x74, 0x8B, 0xFE, 0x81, 0xFB, 0x8C, 0xF5, 0x0E, 0xFF, 0x00, 0xF7, 0x08, 0xFD, 0x0E,
0xFF, 0xFF, 0x7F, 0xFF, 0x3F, 0xFF, 0x0F, 0xFF, 0x6F, 0xFF, 0xFF, 0x7F, 0xBF, 0x7F, 0x27, 0xDF,
0xD1, 0xB9, 0xFD, 0xD9, 0xC9, 0xFF, 0xF7, 0xEF, 0xFF, 0xF7, 0xF7, 0xFB, 0xFB, 0xFD, 0xFC, 0xFF,
};
const uint8_t victory_bg_map[360] = {
0x15, 0x15, 0x15, 0x15, 0x15, 0x2F, 0x2B, 0x15, 0x30, 0x31, 0x32, 0x33, 0x15, 0x2C, 0x34, 0x15, 0x15, 0x15, 0x15, 0x15,
0x15, 0x15, 0x15, 0x15, 0x15, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x15, 0x15, 0x15, 0x15, 0x15,
0x15, 0x15, 0x3F, 0x40, 0x15, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x15, 0x4B, 0x4C, 0x15, 0x15,
0x15, 0x15, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x15, 0x15,
0x15, 0x15, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x15, 0x15,
0x15, 0x15, 0x2D, 0x6D, 0x6E, 0x6F, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x2E, 0x15, 0x15,
0x15, 0x15, 0x15, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x15, 0x15, 0x15,
0x2C, 0x89, 0x15, 0x15, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x15, 0x15, 0x96, 0x2B,
0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA,
0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
0x15, 0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0x15,
0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, 0xE0, 0xE1, 0xE2, 0xE3, 0xE4,
0x2D, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0x2E,
0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF, 0xB5, 0xB4, 0x95, 0x5A, 0x66, 0x87, 0x3F, 0xC0, 0x6D, 0xFE, 0x15,
0xD7, 0x74, 0xC4, 0xD1, 0xE4, 0x6F, 0xFC, 0x66, 0x15, 0x71, 0xC5, 0x15, 0xD5, 0xF6, 0x78, 0xD1, 0xE4, 0xCB, 0x58, 0x77,
0x4B, 0x0F, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x1C, 0x40,
0x41, 0x15, 0x10, 0x11, 0x12, 0x13, 0x14, 0x12, 0x15, 0x15, 0x16, 0x17, 0x18, 0x12, 0x19, 0x1A, 0x1B, 0x1C, 0x1C, 0x4A,
0x15, 0x15, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x15, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x15, 0x15, 0x15,
};

9
src/victory_bg.h

@ -0,0 +1,9 @@
#ifndef VICTORY_BG_H
#define VICTORY_BG_H
#include <stdint.h>
extern const uint8_t victory_bg_tiles[4096];
extern const uint8_t victory_bg_map[360];
#endif
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