17 Commits (ce74da63ba441bbab69345cb2947c46ec6a8bd09)
 

Author SHA1 Message Date
Matteo Benedetto ce74da63ba Enhance marine unit functionality: update visibility logic, improve movement handling, and refactor ray casting for better performance and clarity. 4 months ago
Matteo Benedetto 17f895fa08 Refactor engine and rendering system: move SDL2 logic to render.py, update entity/game structure, clean up unused files, and fix event handling. Major codebase reorganization for maintainability. 4 months ago
Matteo Benedetto 16efca4adf Add new certificates for brain and brainw 5 months ago
Matteo Benedetto 912e659417 Update README.md for clarity and completeness; add requirements.txt for core dependencies 7 months ago
Matteo Benedetto 3c48742894 Refactor code structure for improved readability and maintainability 7 months ago
Matteo Benedetto 20bb62ee97 Implement marine unit visibility and movement logic; add map loading from JSON 7 months ago
Matteo Benedetto 9a1cdb9ced Fix logo formatting in README.md 7 months ago
Matteo Benedetto 1ee89457ec Fix logo formatting in README.md 7 months ago
Matteo Benedetto d7c01b7bf2 Fix logo formatting in README.md 7 months ago
Matteo Benedetto d31514dc47 Refactor code structure and improve readability in multiple modules 7 months ago
Matteo Benedetto c7cfe6b0c6 Remove unused configuration files and binaries related to keybindings and engine demo 7 months ago
Matteo Benedetto 882a4aac62 Refactor code structure for improved readability and maintainability 7 months ago
Matteo Benedetto 6334445675 Correggi importazione di TileManager e modifica la trasformazione inversa isometrica 9 months ago
Matteo Benedetto 668e488280 Aggiungi classi per la gestione delle entità e dei tile, con supporto per il caricamento di texture e coordinate isometriche 10 months ago
Matteo Benedetto 328e1887e4 Aggiungi il supporto per la creazione di ombre in base ai canali alfa delle immagini 10 months ago
Matteo Benedetto 5eba2b8309 first commit 11 months ago
Matteo Benedetto da0d76dee0 first commit 11 months ago