390 lines
14 KiB
HTML
390 lines
14 KiB
HTML
<!DOCTYPE html>
|
|
<html lang="it">
|
|
<head>
|
|
<meta charset="UTF-8">
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no, viewport-fit=cover">
|
|
<title>A Scream from the Dark — WebAssembly Game Boy</title>
|
|
<style>
|
|
* { box-sizing: border-box; -webkit-tap-highlight-color: transparent; }
|
|
html, body {
|
|
margin: 0;
|
|
padding: 0;
|
|
background-color: #0a0a0f;
|
|
color: #e0e0e0;
|
|
font-family: 'Courier New', monospace;
|
|
overflow-x: hidden;
|
|
touch-action: manipulation;
|
|
}
|
|
body {
|
|
min-height: 100vh;
|
|
display: flex;
|
|
flex-direction: column;
|
|
align-items: center;
|
|
justify-content: center;
|
|
padding: 16px;
|
|
}
|
|
h1 {
|
|
color: #c41e3a;
|
|
text-shadow: 2px 2px 0 #000, 0 0 20px rgba(196, 30, 58, 0.5);
|
|
font-size: 1.6em;
|
|
letter-spacing: 2px;
|
|
margin: 0 0 6px 0;
|
|
text-align: center;
|
|
}
|
|
h2 {
|
|
color: #8b0000;
|
|
font-size: 0.75em;
|
|
font-weight: normal;
|
|
font-style: italic;
|
|
margin: 0 0 16px 0;
|
|
text-align: center;
|
|
}
|
|
canvas {
|
|
background-color: #000;
|
|
image-rendering: pixelated;
|
|
image-rendering: crisp-edges;
|
|
width: 320px;
|
|
height: 288px;
|
|
max-width: 100%;
|
|
border: 4px solid #2a2a2a;
|
|
border-radius: 4px;
|
|
box-shadow: 0 0 30px rgba(196, 30, 58, 0.3),
|
|
inset 0 0 20px rgba(0,0,0,0.5);
|
|
display: block;
|
|
}
|
|
.controls {
|
|
margin-top: 16px;
|
|
background: #1a1a1a;
|
|
padding: 10px 16px;
|
|
border-radius: 6px;
|
|
font-size: 12px;
|
|
line-height: 1.6;
|
|
text-align: center;
|
|
border: 1px solid #2a2a2a;
|
|
}
|
|
.key {
|
|
background: #2a2a2a;
|
|
color: #c41e3a;
|
|
padding: 2px 8px;
|
|
border-radius: 3px;
|
|
font-family: monospace;
|
|
font-weight: bold;
|
|
border: 1px solid #3a3a3a;
|
|
}
|
|
|
|
/* ============================================
|
|
MOBILE / TOUCH CONTROLS
|
|
Visible on screens narrower than 700px OR
|
|
when device has coarse pointer (touch).
|
|
============================================ */
|
|
#mobile-controls {
|
|
display: none;
|
|
margin-top: 18px;
|
|
width: 100%;
|
|
max-width: 480px;
|
|
user-select: none;
|
|
-webkit-user-select: none;
|
|
touch-action: none;
|
|
}
|
|
@media (max-width: 700px), (pointer: coarse) {
|
|
#mobile-controls { display: flex; justify-content: space-between; align-items: center; gap: 12px; padding: 0 8px; }
|
|
.controls { display: none; }
|
|
}
|
|
|
|
/* Base touch button */
|
|
.tbtn {
|
|
background: linear-gradient(180deg, #2a2a2a 0%, #1a1a1a 100%);
|
|
color: #c41e3a;
|
|
border: 2px solid #3a3a3a;
|
|
border-radius: 8px;
|
|
font-family: 'Courier New', monospace;
|
|
font-weight: bold;
|
|
font-size: 18px;
|
|
touch-action: none;
|
|
user-select: none;
|
|
-webkit-user-select: none;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
cursor: pointer;
|
|
transition: transform 0.05s, background 0.05s, border-color 0.05s, box-shadow 0.05s;
|
|
box-shadow: 0 3px 0 #000, inset 0 1px 0 rgba(255,255,255,0.05);
|
|
min-width: 0;
|
|
min-height: 0;
|
|
}
|
|
.tbtn.pressed,
|
|
.tbtn:active,
|
|
.tbtn.active {
|
|
background: linear-gradient(180deg, #c41e3a 0%, #8b0000 100%);
|
|
color: #fff;
|
|
border-color: #c41e3a;
|
|
transform: translateY(2px);
|
|
box-shadow: 0 1px 0 #000, inset 0 1px 0 rgba(255,255,255,0.2);
|
|
}
|
|
|
|
/* D-pad: cross layout, larger buttons for thumbs */
|
|
.dpad {
|
|
display: grid;
|
|
grid-template-columns: 60px 60px 60px;
|
|
grid-template-rows: 60px 60px 60px;
|
|
gap: 4px;
|
|
}
|
|
.dpad .tbtn {
|
|
border-radius: 50% / 30%;
|
|
}
|
|
.d-up { grid-column: 2; grid-row: 1; }
|
|
.d-left { grid-column: 1; grid-row: 2; }
|
|
.d-right { grid-column: 3; grid-row: 2; }
|
|
.d-down { grid-column: 2; grid-row: 3; }
|
|
.d-center {
|
|
grid-column: 2; grid-row: 2;
|
|
background: transparent;
|
|
border: none;
|
|
box-shadow: none;
|
|
}
|
|
|
|
/* A/B action buttons */
|
|
.actions {
|
|
display: flex;
|
|
gap: 12px;
|
|
align-items: center;
|
|
}
|
|
.actions .tbtn {
|
|
width: 64px;
|
|
height: 64px;
|
|
border-radius: 50%;
|
|
font-size: 22px;
|
|
}
|
|
.btn-b { transform: rotate(-15deg); }
|
|
.btn-b.pressed, .btn-b:active { transform: rotate(-15deg) translateY(2px); }
|
|
.btn-a { transform: rotate(15deg); }
|
|
.btn-a.pressed, .btn-a:active { transform: rotate(15deg) translateY(2px); }
|
|
|
|
/* Start / Select pill buttons (top center) */
|
|
.sys {
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 6px;
|
|
align-items: center;
|
|
}
|
|
.sys .tbtn {
|
|
min-width: 78px;
|
|
height: 28px;
|
|
border-radius: 14px;
|
|
font-size: 11px;
|
|
letter-spacing: 1px;
|
|
padding: 0 14px;
|
|
}
|
|
|
|
/* Fullscreen & helpers */
|
|
.btn-fs {
|
|
margin-top: 12px;
|
|
background: #1a1a1a;
|
|
color: #c41e3a;
|
|
border: 1px solid #2a2a2a;
|
|
padding: 8px 16px;
|
|
border-radius: 20px;
|
|
cursor: pointer;
|
|
font-family: monospace;
|
|
font-size: 13px;
|
|
transition: all 0.2s;
|
|
}
|
|
.btn-fs:hover { background: #2a2a2a; color: #fff; }
|
|
|
|
#game-container {
|
|
display: flex;
|
|
flex-direction: column;
|
|
align-items: center;
|
|
justify-content: center;
|
|
position: relative;
|
|
}
|
|
#game-container:fullscreen {
|
|
width: 100vw;
|
|
height: 100vh;
|
|
background-color: #0a0a0f;
|
|
padding: 20px;
|
|
gap: 20px;
|
|
}
|
|
#game-container:fullscreen canvas {
|
|
width: 80vmin;
|
|
height: 72vmin;
|
|
max-width: 100%;
|
|
max-height: 70vh;
|
|
}
|
|
|
|
.footer {
|
|
margin-top: 24px;
|
|
text-align: center;
|
|
color: #555;
|
|
font-size: 11px;
|
|
}
|
|
.footer a { color: #c41e3a; text-decoration: none; }
|
|
.footer a:hover { text-decoration: underline; }
|
|
|
|
/* Landscape: compact controls to leave room for screen */
|
|
@media (orientation: landscape) and (max-height: 500px) {
|
|
h1 { font-size: 1.1em; margin-bottom: 2px; }
|
|
h2 { display: none; }
|
|
canvas { height: 70vh; width: auto; }
|
|
#mobile-controls { margin-top: 8px; }
|
|
}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
|
|
<h1>A SCREAM FROM THE DARK</h1>
|
|
<h2>— Game Boy survival-horror in WebAssembly —</h2>
|
|
|
|
<div id="game-container">
|
|
<canvas id="gameboy"></canvas>
|
|
|
|
<button class="btn-fs" id="btn-fullscreen">⛶ Schermo Intero</button>
|
|
|
|
<div id="mobile-controls">
|
|
<!-- D-pad (sinistra) -->
|
|
<div class="dpad" aria-label="Directional pad">
|
|
<button class="tbtn d-up" data-key="ArrowUp" aria-label="Su">▲</button>
|
|
<button class="tbtn d-left" data-key="ArrowLeft" aria-label="Sinistra">◀</button>
|
|
<div class="d-center"></div>
|
|
<button class="tbtn d-right" data-key="ArrowRight" aria-label="Destra">▶</button>
|
|
<button class="tbtn d-down" data-key="ArrowDown" aria-label="Giù">▼</button>
|
|
</div>
|
|
|
|
<!-- Start / Select (centro) -->
|
|
<div class="sys" aria-label="System buttons">
|
|
<button class="tbtn" data-key="Enter" id="btn-start" aria-label="Start">START</button>
|
|
<button class="tbtn" data-key=" " id="btn-select" aria-label="Select">SELECT</button>
|
|
</div>
|
|
|
|
<!-- A / B (destra, in stile GB inclinati) -->
|
|
<div class="actions" aria-label="Action buttons">
|
|
<button class="tbtn btn-b" data-key="x" id="btn-b" aria-label="B (corsa)">B</button>
|
|
<button class="tbtn btn-a" data-key="z" id="btn-a" aria-label="A (salto)">A</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="controls" id="keyboard-controls">
|
|
<strong>Comandi Tastiera:</strong>
|
|
<span class="key">↑↓←→</span> muovi ·
|
|
<span class="key">Z</span> A (salto) ·
|
|
<span class="key">X</span> B (corsa) ·
|
|
<span class="key">Enter</span> Start ·
|
|
<span class="key">Spazio</span> Select
|
|
</div>
|
|
|
|
<div class="footer">
|
|
<a href="https://github.com/Enne2/ascreamfromthedark-gb">Codice sorgente</a> ·
|
|
<a href="https://git.enne2.net/enne2/ascreamfromthedark-gb">Mirror Gitea</a> ·
|
|
GB © 1989 Nintendo · Questo gioco è un homebrew non ufficiale
|
|
</div>
|
|
|
|
<script src="wasmboy.wasm.iife.js"></script>
|
|
<script>
|
|
const canvas = document.getElementById('gameboy');
|
|
const wasmBoyObj = WasmBoy.WasmBoy || WasmBoy;
|
|
|
|
wasmBoyObj.setCanvas(canvas);
|
|
|
|
fetch('AScreamFromTheDark.gb')
|
|
.then(res => res.arrayBuffer())
|
|
.then(romBuffer => {
|
|
console.log('ROM caricata, avvio emulatore...');
|
|
return wasmBoyObj.loadROM(new Uint8Array(romBuffer));
|
|
})
|
|
.then(() => {
|
|
console.log('Avvio...');
|
|
return wasmBoyObj.play();
|
|
})
|
|
.catch(err => {
|
|
console.error('Errore:', err);
|
|
});
|
|
|
|
/* ============================================
|
|
Universal button binder (data-key driven)
|
|
- Touch: synthetic keydown/keyup events
|
|
- Mouse: same
|
|
- Visual feedback: .pressed class
|
|
- Multi-touch: each button tracks its own state
|
|
============================================ */
|
|
const KEY_CODE = {
|
|
'ArrowUp':'ArrowUp','ArrowDown':'ArrowDown','ArrowLeft':'ArrowLeft','ArrowRight':'ArrowRight',
|
|
'z':'KeyZ','Z':'KeyZ',
|
|
'x':'KeyX','X':'KeyX',
|
|
'Enter':'Enter','enter':'Enter',
|
|
' ':'Space'
|
|
};
|
|
const KEY_KEY = {
|
|
'ArrowUp':'ArrowUp','ArrowDown':'ArrowDown','ArrowLeft':'ArrowLeft','ArrowRight':'ArrowRight',
|
|
'z':'z','Z':'z',
|
|
'x':'x','X':'x',
|
|
'Enter':'Enter','enter':'Enter',
|
|
' ':' '
|
|
};
|
|
|
|
function dispatchKey(type, dataKey) {
|
|
const ev = new KeyboardEvent(type, {
|
|
key: KEY_KEY[dataKey] || dataKey,
|
|
code: KEY_CODE[dataKey] || dataKey,
|
|
bubbles: true,
|
|
cancelable: true,
|
|
composed: true
|
|
});
|
|
document.dispatchEvent(ev);
|
|
}
|
|
|
|
document.querySelectorAll('.tbtn[data-key]').forEach(btn => {
|
|
const dataKey = btn.dataset.key;
|
|
let pressed = false;
|
|
const press = (e) => {
|
|
if (e) { e.preventDefault(); e.stopPropagation(); }
|
|
if (pressed) return;
|
|
pressed = true;
|
|
btn.classList.add('pressed');
|
|
dispatchKey('keydown', dataKey);
|
|
};
|
|
const release = (e) => {
|
|
if (e) { e.preventDefault(); e.stopPropagation(); }
|
|
if (!pressed) return;
|
|
pressed = false;
|
|
btn.classList.remove('pressed');
|
|
dispatchKey('keyup', dataKey);
|
|
};
|
|
// Touch (primary)
|
|
btn.addEventListener('touchstart', press, { passive: false });
|
|
btn.addEventListener('touchend', release, { passive: false });
|
|
btn.addEventListener('touchcancel',release, { passive: false });
|
|
// Mouse (fallback per emulatori desktop e testing)
|
|
btn.addEventListener('mousedown', press);
|
|
btn.addEventListener('mouseup', release);
|
|
btn.addEventListener('mouseleave', release);
|
|
// Keyboard accessibility (Enter/Space su button = click = simulate tap)
|
|
btn.addEventListener('click', e => e.preventDefault()); // niente click reale
|
|
});
|
|
|
|
// Prevent default for arrow keys (avoid page scroll on Space/Arrows)
|
|
window.addEventListener('keydown', e => {
|
|
if (['ArrowUp','ArrowDown','ArrowLeft','ArrowRight',' '].includes(e.key)) e.preventDefault();
|
|
}, { passive: false });
|
|
|
|
/* Fullscreen toggle */
|
|
const gameContainer = document.getElementById('game-container');
|
|
const fsButton = document.getElementById('btn-fullscreen');
|
|
fsButton.addEventListener('click', () => {
|
|
if (!document.fullscreenElement) {
|
|
gameContainer.requestFullscreen().then(() => {
|
|
fsButton.innerHTML = '✕ Esci Fullscreen';
|
|
}).catch(err => console.error(`Errore fullscreen: ${err.message}`));
|
|
} else {
|
|
document.exitFullscreen().then(() => {
|
|
fsButton.innerHTML = '⛶ Schermo Intero';
|
|
});
|
|
}
|
|
});
|
|
document.addEventListener('fullscreenchange', () => {
|
|
fsButton.innerHTML = document.fullscreenElement ? '✕ Esci Fullscreen' : '⛶ Schermo Intero';
|
|
});
|
|
</script>
|
|
</body>
|
|
</html>
|