Files
ascreamfromthedark-gb/src/enemy.h
T
enne2 8244790603 Add technical report, update docs/README, remove orphaned victory asset
- Add doc/AScreamFromTheDark_report.md: deep technical report covering
  architecture, features, historical workarounds and known debt.
- Rewrite README.md to reflect the current 'A Scream from the Dark'
  identity (ghost enemy, stamina/jump, fog of war, going-deeper victory)
  instead of the stale 'gioco carino' copy with old file paths.
- Update doc/generation.md: goal is now a random south-edge hatch,
  not the max-Manhattan-distance portal.
- Remove orphaned src/victory.{c,h} and its include in render.c;
  the victory sequence was replaced by the full-screen next_level image.
- Regenerate tracked png2asset outputs to match current build.
2026-06-24 11:11:17 +02:00

30 lines
687 B
C

//AUTOGENERATED FILE FROM png2asset
#ifndef METASPRITE_enemy_H
#define METASPRITE_enemy_H
#include <stdint.h>
#include <gbdk/platform.h>
#include <gbdk/metasprites.h>
#define enemy_TILE_ORIGIN 0
#define enemy_TILE_W 8
#define enemy_TILE_H 16
#define enemy_WIDTH 16
#define enemy_HEIGHT 16
#define enemy_TILE_COUNT 32
#define enemy_PALETTE_COUNT 8
#define enemy_COLORS_PER_PALETTE 4
#define enemy_TOTAL_COLORS 32
#define enemy_PIVOT_X 8
#define enemy_PIVOT_Y 8
#define enemy_PIVOT_W 16
#define enemy_PIVOT_H 16
extern const metasprite_t* const enemy_metasprites[8];
BANKREF_EXTERN(enemy)
extern const palette_color_t enemy_palettes[32];
extern const uint8_t enemy_tiles[512];
#endif