Files
ascreamfromthedark-gb/src/sound.h
T

24 lines
605 B
C

#ifndef SOUND_H
#define SOUND_H
#include <stdint.h>
/**
* ==========================================
* AUDIO SYNTHESIS & SEQUENCING
* ==========================================
* This module manages all sound generation via the Game Boy APU registers.
*/
// Resets internal music state variables
void sound_reset_music_state(void);
// Callbacks to be hooked into the Game Boy VBL (Vertical Blanking) interrupt
void play_music_tick(void);
// Call to manually play a note from the game over / victory sequences
void play_gameover_step(uint8_t step);
void play_victory_step(uint8_t step);
#endif