#ifndef SOUND_H #define SOUND_H #include /** * ========================================== * AUDIO SYNTHESIS & SEQUENCING * ========================================== * This module manages all sound generation via the Game Boy APU registers. */ // Resets internal music state variables void sound_reset_music_state(void); // Callbacks to be hooked into the Game Boy VBL (Vertical Blanking) interrupt void play_music_tick(void); // Call to manually play a note from the game over / victory sequences void play_gameover_step(uint8_t step); void play_victory_step(uint8_t step); #endif