Commit Graph

64 Commits

Author SHA1 Message Date
enne2 0ceae6f98b Optimize bg.png conversion without scaling and with correct color mapping 2026-06-23 11:10:17 +02:00
enne2 f00b533581 Update title screen image 2026-06-23 00:14:13 +02:00
enne2 c0c217f4f6 Fix game over restart logic and update README 2026-06-23 00:09:42 +02:00
enne2 e07e8c6e56 Fix off-screen enemy invisibility with modulo 256 scroll wrapping 2026-06-22 20:02:58 +02:00
enne2 c98363126b Fix DMG sprite palette selection for enemy and add Game Over transition delay 2026-06-22 19:57:02 +02:00
enne2 b47455c5d2 Fix enemy rendering screen offset and implement pixel-perfect sprite collision 2026-06-22 19:50:44 +02:00
enne2 9311e5d1d3 Refine enemy AI pathfinding and update walkthrough documentation 2026-06-22 19:45:04 +02:00
enne2 6d94992e58 Fix DAS and movement transition synchronization to eliminate 2-frame lag between tiles 2026-06-22 19:34:05 +02:00
enne2 7d85aec6ec Implement random wall reopening to generate alternative paths and cycles 2026-06-22 19:30:44 +02:00
enne2 d1bb95f166 Optimize fog of war visibility to 5x5 for enhanced gameplay and performance 2026-06-22 19:25:16 +02:00
enne2 d82008dac0 Optimize map rendering and implement dynamic fog of war 2026-06-22 19:21:19 +02:00
enne2 f774171bae Fix: DAS delay timer now synchronized with movement cycle for continuous walk 2026-06-22 18:59:03 +02:00
enne2 991afd1749 Aggiunto README e aggiornati file del progetto 2026-06-22 18:50:25 +02:00
enne2 20a5d8604b Initial commit of isometric Game Boy adventure prototype 2026-06-20 16:30:15 +02:00