enne2
|
c0c217f4f6
|
Fix game over restart logic and update README
|
2026-06-23 00:09:42 +02:00 |
|
enne2
|
e07e8c6e56
|
Fix off-screen enemy invisibility with modulo 256 scroll wrapping
|
2026-06-22 20:02:58 +02:00 |
|
enne2
|
c98363126b
|
Fix DMG sprite palette selection for enemy and add Game Over transition delay
|
2026-06-22 19:57:02 +02:00 |
|
enne2
|
b47455c5d2
|
Fix enemy rendering screen offset and implement pixel-perfect sprite collision
|
2026-06-22 19:50:44 +02:00 |
|
enne2
|
9311e5d1d3
|
Refine enemy AI pathfinding and update walkthrough documentation
|
2026-06-22 19:45:04 +02:00 |
|
enne2
|
6d94992e58
|
Fix DAS and movement transition synchronization to eliminate 2-frame lag between tiles
|
2026-06-22 19:34:05 +02:00 |
|
enne2
|
7d85aec6ec
|
Implement random wall reopening to generate alternative paths and cycles
|
2026-06-22 19:30:44 +02:00 |
|
enne2
|
d1bb95f166
|
Optimize fog of war visibility to 5x5 for enhanced gameplay and performance
|
2026-06-22 19:25:16 +02:00 |
|
enne2
|
d82008dac0
|
Optimize map rendering and implement dynamic fog of war
|
2026-06-22 19:21:19 +02:00 |
|
enne2
|
f774171bae
|
Fix: DAS delay timer now synchronized with movement cycle for continuous walk
|
2026-06-22 18:59:03 +02:00 |
|
enne2
|
991afd1749
|
Aggiunto README e aggiornati file del progetto
|
2026-06-22 18:50:25 +02:00 |
|
enne2
|
20a5d8604b
|
Initial commit of isometric Game Boy adventure prototype
|
2026-06-20 16:30:15 +02:00 |
|