enne2
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d8fd7460ae
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Fix next_level image quantization to preserve dark tones using fixed thresholds
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2026-06-23 22:12:43 +02:00 |
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enne2
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cb19677f98
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Fix next_level image glitch: reset camera scroll and improve image color quantization
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2026-06-23 22:05:10 +02:00 |
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enne2
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3aa20fdb60
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Replace victory sequence with going deeper background and mysterious music
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2026-06-23 22:01:09 +02:00 |
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enne2
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f14e2645d2
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Redesign stairs as a hole in the ground and allow ghost to walk over it
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2026-06-23 20:17:46 +02:00 |
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enne2
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93deb35f86
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Fix GameBoy VRAM shared memory overlap bug between background tiles and stamina UI sprites
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2026-06-23 20:10:27 +02:00 |
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enne2
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1b0e1a057b
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Revert sprite-based stairs back to tile-based stairs
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2026-06-23 19:57:13 +02:00 |
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enne2
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8d71a23ae9
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Fix sprite artifacts on stairs by generating all metasprites with -spr8x16
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2026-06-23 19:51:09 +02:00 |
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enne2
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7d3003203c
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Refactoring: Project structure, sprite stairs & fog masks rendering fix
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2026-06-23 19:43:55 +02:00 |
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enne2
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0ceae6f98b
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Optimize bg.png conversion without scaling and with correct color mapping
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2026-06-23 11:10:17 +02:00 |
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enne2
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f00b533581
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Update title screen image
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2026-06-23 00:14:13 +02:00 |
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enne2
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c0c217f4f6
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Fix game over restart logic and update README
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2026-06-23 00:09:42 +02:00 |
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enne2
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e07e8c6e56
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Fix off-screen enemy invisibility with modulo 256 scroll wrapping
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2026-06-22 20:02:58 +02:00 |
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enne2
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c98363126b
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Fix DMG sprite palette selection for enemy and add Game Over transition delay
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2026-06-22 19:57:02 +02:00 |
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enne2
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b47455c5d2
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Fix enemy rendering screen offset and implement pixel-perfect sprite collision
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2026-06-22 19:50:44 +02:00 |
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enne2
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9311e5d1d3
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Refine enemy AI pathfinding and update walkthrough documentation
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2026-06-22 19:45:04 +02:00 |
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enne2
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6d94992e58
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Fix DAS and movement transition synchronization to eliminate 2-frame lag between tiles
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2026-06-22 19:34:05 +02:00 |
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enne2
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7d85aec6ec
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Implement random wall reopening to generate alternative paths and cycles
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2026-06-22 19:30:44 +02:00 |
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enne2
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d1bb95f166
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Optimize fog of war visibility to 5x5 for enhanced gameplay and performance
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2026-06-22 19:25:16 +02:00 |
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enne2
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d82008dac0
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Optimize map rendering and implement dynamic fog of war
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2026-06-22 19:21:19 +02:00 |
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enne2
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f774171bae
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Fix: DAS delay timer now synchronized with movement cycle for continuous walk
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2026-06-22 18:59:03 +02:00 |
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enne2
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991afd1749
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Aggiunto README e aggiornati file del progetto
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2026-06-22 18:50:25 +02:00 |
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enne2
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20a5d8604b
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Initial commit of isometric Game Boy adventure prototype
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2026-06-20 16:30:15 +02:00 |
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