Optimize map rendering and implement dynamic fog of war
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@@ -12,18 +12,18 @@
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#define tiles_TILE_W 8
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#define tiles_TILE_H 8
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#define tiles_WIDTH 32
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#define tiles_HEIGHT 520
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#define tiles_TILE_COUNT 33
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#define tiles_HEIGHT 1032
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#define tiles_TILE_COUNT 65
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#define tiles_PALETTE_COUNT 8
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#define tiles_COLORS_PER_PALETTE 4
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#define tiles_TOTAL_COLORS 32
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#define tiles_MAP_ATTRIBUTES 0
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extern const unsigned char tiles_map[260];
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extern const unsigned char tiles_map[516];
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#define tiles_map_attributes tiles_map
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BANKREF_EXTERN(tiles)
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extern const palette_color_t tiles_palettes[32];
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extern const uint8_t tiles_tiles[528];
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extern const uint8_t tiles_tiles[1040];
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#endif
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