Optimize map rendering and implement dynamic fog of war

This commit is contained in:
2026-06-22 19:21:19 +02:00
parent f774171bae
commit d82008dac0
8 changed files with 252 additions and 67 deletions
+25 -9
View File
@@ -1,24 +1,40 @@
from pyboy import PyBoy
from pyboy.utils import WindowEvent
def get_symbol_address(symbol_name):
try:
with open('hello_iso.noi', 'r') as f:
for line in f:
parts = line.strip().split()
if len(parts) >= 3 and parts[0] == 'DEF' and parts[1] == symbol_name:
return int(parts[2], 16)
except FileNotFoundError:
pass
raise ValueError(f"Symbol {symbol_name} not found in hello_iso.noi")
def main():
pyboy = PyBoy('hello_iso.gb', window='null', cgb=False)
# Let the game boot and generate the maze
for _ in range(60 * 2):
pyboy.tick()
# Dynamically look up addresses
player_lx_addr = get_symbol_address('_player_lx')
player_ly_addr = get_symbol_address('_player_ly')
maze_addr = get_symbol_address('_maze')
# Read player position from RAM
# player_lx at 0xC4F4, player_ly at 0xC4F5
lx = pyboy.memory[0xC4F4]
ly = pyboy.memory[0xC4F5]
lx = pyboy.memory[player_lx_addr]
ly = pyboy.memory[player_ly_addr]
print(f"Initial player coordinates in RAM: lx={lx}, ly={ly}")
# Read maze array from RAM (7x7 starting at 0xC0B1)
# Read maze array from RAM (15x15 starting at maze_addr)
map_size = 15
maze = []
for y in range(7):
for y in range(map_size):
row = []
for x in range(7):
val = pyboy.memory[0xC0B1 + y * 7 + x]
for x in range(map_size):
val = pyboy.memory[maze_addr + y * map_size + x]
row.append(val)
maze.append(row)
@@ -42,7 +58,7 @@ def main():
pyboy.send_input(WindowEvent.RELEASE_ARROW_DOWN)
for _ in range(30):
pyboy.tick()
print(f"Player coordinates after DOWN: lx={pyboy.memory[0xC4F4]}, ly={pyboy.memory[0xC4F5]}")
print(f"Player coordinates after DOWN: lx={pyboy.memory[player_lx_addr]}, ly={pyboy.memory[player_ly_addr]}")
# Try pressing Right (Down-Right)
print("\nSimulating pressing RIGHT...")
@@ -51,7 +67,7 @@ def main():
pyboy.send_input(WindowEvent.RELEASE_ARROW_RIGHT)
for _ in range(30):
pyboy.tick()
print(f"Player coordinates after RIGHT: lx={pyboy.memory[0xC4F4]}, ly={pyboy.memory[0xC4F5]}")
print(f"Player coordinates after RIGHT: lx={pyboy.memory[player_lx_addr]}, ly={pyboy.memory[player_ly_addr]}")
pyboy.stop()