Optimize map rendering and implement dynamic fog of war

This commit is contained in:
2026-06-22 19:21:19 +02:00
parent f774171bae
commit d82008dac0
8 changed files with 252 additions and 67 deletions
+1 -1
View File
@@ -48,7 +48,7 @@ def main():
print(f"Detected {glitch_count} rendering glitches (black cutouts/gaps) inside the floor map.")
# Save the marked-up image to the artifacts directory
output_path = '/home/enne2/.gemini/antigravity-ide/brain/eebf5acd-ae2e-41bb-858e-6a4a5ca41897/analyzed_tiles.png'
output_path = '/home/enne2/.gemini/antigravity-ide/brain/dd9e728a-93c4-49f8-90b6-3f72fcc47f04/analyzed_tiles.png'
cv2.imwrite(output_path, markup)
print(f"Saved analysis markup to: {output_path}")