Refactoring: Project structure, sprite stairs & fog masks rendering fix

This commit is contained in:
2026-06-23 19:43:55 +02:00
parent 0ceae6f98b
commit 7d3003203c
89 changed files with 4576 additions and 1767 deletions
+29
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//AUTOGENERATED FILE FROM png2asset
// Conversion args: /tiles.png -c /tiles.c -map -bpp 2 -noflip -keep_palette_order
#ifndef METASPRITE_tiles_H
#define METASPRITE_tiles_H
#include <stdint.h>
#include <gbdk/platform.h>
#include <gbdk/metasprites.h>
#define tiles_TILE_ORIGIN 0
#define tiles_TILE_W 8
#define tiles_TILE_H 8
#define tiles_WIDTH 32
#define tiles_HEIGHT 5768
#define tiles_TILE_COUNT 151
#define tiles_PALETTE_COUNT 8
#define tiles_COLORS_PER_PALETTE 4
#define tiles_TOTAL_COLORS 32
#define tiles_MAP_ATTRIBUTES 0
extern const unsigned char tiles_map[2884];
#define tiles_map_attributes tiles_map
BANKREF_EXTERN(tiles)
extern const palette_color_t tiles_palettes[32];
extern const uint8_t tiles_tiles[2416];
#endif