Refactoring: Project structure, sprite stairs & fog masks rendering fix
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//AUTOGENERATED FILE FROM png2asset
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// Conversion args: /stamina.png -c /stamina.c -bpp 2 -noflip -keep_palette_order
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#ifndef METASPRITE_stamina_H
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#define METASPRITE_stamina_H
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#include <stdint.h>
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#include <gbdk/platform.h>
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#include <gbdk/metasprites.h>
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#define stamina_TILE_ORIGIN 0
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#define stamina_TILE_W 8
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#define stamina_TILE_H 16
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#define stamina_WIDTH 104
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#define stamina_HEIGHT 16
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#define stamina_TILE_COUNT 26
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#define stamina_PALETTE_COUNT 8
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#define stamina_COLORS_PER_PALETTE 4
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#define stamina_TOTAL_COLORS 32
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#define stamina_PIVOT_X 52
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#define stamina_PIVOT_Y 8
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#define stamina_PIVOT_W 104
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#define stamina_PIVOT_H 16
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extern const metasprite_t* const stamina_metasprites[1];
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BANKREF_EXTERN(stamina)
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extern const palette_color_t stamina_palettes[32];
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extern const uint8_t stamina_tiles[416];
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#endif
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