Refactoring: Project structure, sprite stairs & fog masks rendering fix

This commit is contained in:
2026-06-23 19:43:55 +02:00
parent 0ceae6f98b
commit 7d3003203c
89 changed files with 4576 additions and 1767 deletions
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#ifndef SOUND_H
#define SOUND_H
#include <stdint.h>
/**
* ==========================================
* AUDIO SYNTHESIS & SEQUENCING
* ==========================================
* This module manages all sound generation via the Game Boy APU registers.
*/
// Resets internal music state variables
void sound_reset_music_state(void);
// Callbacks to be hooked into the Game Boy VBL (Vertical Blanking) interrupt
void play_music_tick(void);
// Call to manually play a note from the game over / victory sequences
void play_gameover_step(uint8_t step);
void play_victory_step(uint8_t step);
#endif