Refactoring: Project structure, sprite stairs & fog masks rendering fix
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#ifndef SOUND_H
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#define SOUND_H
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#include <stdint.h>
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/**
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* ==========================================
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* AUDIO SYNTHESIS & SEQUENCING
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* ==========================================
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* This module manages all sound generation via the Game Boy APU registers.
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*/
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// Resets internal music state variables
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void sound_reset_music_state(void);
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// Callbacks to be hooked into the Game Boy VBL (Vertical Blanking) interrupt
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void play_music_tick(void);
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// Call to manually play a note from the game over / victory sequences
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void play_gameover_step(uint8_t step);
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void play_victory_step(uint8_t step);
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#endif
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