Refactoring: Project structure, sprite stairs & fog masks rendering fix
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#include <gb/gb.h>
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#include "engine.h"
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uint8_t app_state = 0; // 0 = title, 1 = game
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void main(void) {
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title_init();
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SHOW_BKG;
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SHOW_SPRITES;
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DISPLAY_ON;
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uint8_t prev_keys = 0;
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while (1) {
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wait_vbl_done();
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uint8_t keys = joypad();
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if (app_state == 0) {
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title_update(keys, prev_keys);
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if ((keys & J_START) && !(prev_keys & J_START)) {
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app_state = 1;
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engine_init();
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}
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} else {
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engine_update(keys, prev_keys);
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}
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prev_keys = keys;
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}
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}
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