Refactoring: Project structure, sprite stairs & fog masks rendering fix
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//AUTOGENERATED FILE FROM png2asset
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// Conversion args: /gameover.png -c /gameover.c -bpp 2 -noflip -keep_palette_order
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#ifndef METASPRITE_gameover_H
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#define METASPRITE_gameover_H
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#include <stdint.h>
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#include <gbdk/platform.h>
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#include <gbdk/metasprites.h>
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#define gameover_TILE_ORIGIN 0
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#define gameover_TILE_W 8
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#define gameover_TILE_H 16
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#define gameover_WIDTH 80
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#define gameover_HEIGHT 16
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#define gameover_TILE_COUNT 20
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#define gameover_PALETTE_COUNT 8
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#define gameover_COLORS_PER_PALETTE 4
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#define gameover_TOTAL_COLORS 32
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#define gameover_PIVOT_X 40
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#define gameover_PIVOT_Y 8
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#define gameover_PIVOT_W 80
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#define gameover_PIVOT_H 16
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extern const metasprite_t* const gameover_metasprites[1];
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BANKREF_EXTERN(gameover)
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extern const palette_color_t gameover_palettes[32];
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extern const uint8_t gameover_tiles[320];
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#endif
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