Refactoring: Project structure, sprite stairs & fog masks rendering fix
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@@ -0,0 +1,13 @@
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#ifndef ENGINE_H
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#define ENGINE_H
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#include <stdint.h>
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void title_init(void);
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void title_update(uint8_t keys, uint8_t prev_keys);
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void engine_init(void);
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void engine_update(uint8_t keys, uint8_t prev_keys);
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extern uint8_t app_state;
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#endif
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