Refactoring: Project structure, sprite stairs & fog masks rendering fix

This commit is contained in:
2026-06-23 19:43:55 +02:00
parent 0ceae6f98b
commit 7d3003203c
89 changed files with 4576 additions and 1767 deletions
+31
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//AUTOGENERATED FILE FROM png2asset
// Conversion args: /enemy.png -c /enemy.c -sw 16 -sh 16 -bpp 2 -noflip -keep_palette_order -sp 0x10
#ifndef METASPRITE_enemy_H
#define METASPRITE_enemy_H
#include <stdint.h>
#include <gbdk/platform.h>
#include <gbdk/metasprites.h>
#define enemy_TILE_ORIGIN 0
#define enemy_TILE_W 8
#define enemy_TILE_H 16
#define enemy_WIDTH 16
#define enemy_HEIGHT 16
#define enemy_TILE_COUNT 32
#define enemy_PALETTE_COUNT 8
#define enemy_COLORS_PER_PALETTE 4
#define enemy_TOTAL_COLORS 32
#define enemy_PIVOT_X 8
#define enemy_PIVOT_Y 8
#define enemy_PIVOT_W 16
#define enemy_PIVOT_H 16
extern const metasprite_t* const enemy_metasprites[8];
BANKREF_EXTERN(enemy)
extern const palette_color_t enemy_palettes[32];
extern const uint8_t enemy_tiles[512];
#endif