Refactoring: Project structure, sprite stairs & fog masks rendering fix
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//AUTOGENERATED FILE FROM png2asset
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// Conversion args: /enemy.png -c /enemy.c -sw 16 -sh 16 -bpp 2 -noflip -keep_palette_order -sp 0x10
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#include <stdint.h>
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#include <gbdk/platform.h>
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#include <gbdk/metasprites.h>
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BANKREF(enemy)
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const palette_color_t enemy_palettes[32] = {
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RGB8(224,248,207), RGB8(134,192,108), RGB8( 48,104, 80), RGB8( 7, 24, 33),
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RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0),
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RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0),
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RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0),
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RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0),
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RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0),
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RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0),
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RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0)
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};
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const uint8_t enemy_tiles[512] = {
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0x07,0x07,0x08,0x0f,0x17,0x18,0x1f,0x12,0x1c,0x13,0x3f,0x23,0x2e,0x31,0x17,0x18,
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0x09,0x0e,0x09,0x0e,0x04,0x07,0x04,0x07,0x05,0x06,0x0b,0x0d,0x06,0x06,0x00,0x00,
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0xc0,0xc0,0x20,0xe0,0xd0,0x30,0xf0,0x50,0x70,0x90,0xf0,0x90,0xf8,0x18,0xfc,0x04,
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0xf8,0x08,0xf0,0x30,0xc0,0x40,0xc0,0x40,0xc0,0x40,0x80,0x80,0x00,0x00,0x00,0x00,
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0x07,0x07,0x08,0x0f,0x17,0x18,0x1f,0x12,0x1c,0x13,0x1f,0x13,0x2e,0x31,0x27,0x38,
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0x13,0x1c,0x09,0x0e,0x04,0x07,0x04,0x07,0x05,0x06,0x02,0x03,0x01,0x01,0x00,0x00,
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0xc0,0xc0,0x20,0xe0,0xd0,0x30,0xf0,0x50,0x70,0x90,0xf0,0x90,0xf8,0x18,0xfc,0x04,
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0xf8,0x08,0xf0,0x30,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0x80,0x80,0x00,0x00,
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0x03,0x03,0x04,0x07,0x0b,0x0c,0x0f,0x0a,0x0e,0x09,0x0f,0x09,0x1f,0x18,0x3f,0x20,
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0x1f,0x10,0x0f,0x0c,0x03,0x02,0x03,0x02,0x03,0x02,0x01,0x01,0x00,0x00,0x00,0x00,
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0xe0,0xe0,0x10,0xf0,0xe8,0x18,0xf8,0x48,0x38,0xc8,0xfc,0xc4,0x74,0x8c,0xe8,0x18,
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0x90,0x70,0x90,0x70,0x20,0xe0,0x20,0xe0,0xa0,0x60,0xd0,0xb0,0x60,0x60,0x00,0x00,
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0x03,0x03,0x04,0x07,0x0b,0x0c,0x0f,0x0a,0x0e,0x09,0x0f,0x09,0x1f,0x18,0x3f,0x20,
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0x1f,0x10,0x0f,0x0c,0x03,0x02,0x03,0x02,0x03,0x02,0x03,0x02,0x01,0x01,0x00,0x00,
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0xe0,0xe0,0x10,0xf0,0xe8,0x18,0xf8,0x48,0x38,0xc8,0xf8,0xc8,0x74,0x8c,0xe4,0x1c,
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0xc8,0x38,0x90,0x70,0x20,0xe0,0x20,0xe0,0xa0,0x60,0x40,0xc0,0x80,0x80,0x00,0x00,
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0x03,0x03,0x04,0x07,0x0b,0x0c,0x0f,0x08,0x0f,0x08,0x0f,0x08,0x1f,0x18,0x3f,0x20,
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0x1f,0x10,0x0f,0x0c,0x03,0x02,0x03,0x02,0x03,0x02,0x01,0x01,0x00,0x00,0x00,0x00,
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0xe0,0xe0,0x10,0xf0,0xe8,0x18,0xf8,0x08,0xf8,0x08,0xf8,0x08,0xe8,0x18,0xd0,0x30,
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0x90,0x70,0x90,0x70,0x20,0xe0,0x20,0xe0,0xa0,0x60,0xd0,0xb0,0x60,0x60,0x00,0x00,
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0x03,0x03,0x04,0x07,0x0b,0x0c,0x0f,0x08,0x0f,0x08,0x0f,0x08,0x1f,0x18,0x3f,0x20,
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0x1f,0x10,0x0f,0x0c,0x03,0x02,0x03,0x02,0x03,0x02,0x03,0x02,0x01,0x01,0x00,0x00,
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0xe0,0xe0,0x10,0xf0,0xe8,0x18,0xf8,0x08,0xf8,0x08,0xf8,0x08,0xe8,0x18,0xd0,0x30,
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0x90,0x70,0x90,0x70,0x20,0xe0,0x20,0xe0,0xa0,0x60,0x40,0xc0,0x80,0x80,0x00,0x00,
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0x07,0x07,0x08,0x0f,0x17,0x18,0x1f,0x10,0x1f,0x10,0x1f,0x10,0x17,0x18,0x0b,0x0c,
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0x09,0x0e,0x09,0x0e,0x04,0x07,0x04,0x07,0x05,0x06,0x0b,0x0d,0x06,0x06,0x00,0x00,
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0xc0,0xc0,0x20,0xe0,0xd0,0x30,0xf0,0x10,0xf0,0x10,0xf0,0x10,0xf8,0x18,0xfc,0x04,
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0xf8,0x08,0xf0,0x30,0xc0,0x40,0xc0,0x40,0xc0,0x40,0x80,0x80,0x00,0x00,0x00,0x00,
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0x07,0x07,0x08,0x0f,0x17,0x18,0x1f,0x10,0x1f,0x10,0x1f,0x10,0x17,0x18,0x0b,0x0c,
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0x09,0x0e,0x09,0x0e,0x04,0x07,0x04,0x07,0x05,0x06,0x02,0x03,0x01,0x01,0x00,0x00,
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0xc0,0xc0,0x20,0xe0,0xd0,0x30,0xf0,0x10,0xf0,0x10,0xf0,0x10,0xf8,0x18,0xfc,0x04,
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0xf8,0x08,0xf0,0x30,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0x80,0x80,0x00,0x00
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};
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const metasprite_t enemy_metasprite0[] = {
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METASPR_ITEM(-8, -8, 0, S_PAL(0) | S_PALETTE),
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METASPR_ITEM(0, 8, 2, S_PAL(0) | S_PALETTE),
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METASPR_TERM
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};
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const metasprite_t enemy_metasprite1[] = {
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METASPR_ITEM(-8, -8, 4, S_PAL(0) | S_PALETTE),
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METASPR_ITEM(0, 8, 6, S_PAL(0) | S_PALETTE),
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METASPR_TERM
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};
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const metasprite_t enemy_metasprite2[] = {
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METASPR_ITEM(-8, -8, 8, S_PAL(0) | S_PALETTE),
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METASPR_ITEM(0, 8, 10, S_PAL(0) | S_PALETTE),
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METASPR_TERM
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};
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const metasprite_t enemy_metasprite3[] = {
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METASPR_ITEM(-8, -8, 12, S_PAL(0) | S_PALETTE),
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METASPR_ITEM(0, 8, 14, S_PAL(0) | S_PALETTE),
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METASPR_TERM
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};
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const metasprite_t enemy_metasprite4[] = {
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METASPR_ITEM(-8, -8, 16, S_PAL(0) | S_PALETTE),
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METASPR_ITEM(0, 8, 18, S_PAL(0) | S_PALETTE),
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METASPR_TERM
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};
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const metasprite_t enemy_metasprite5[] = {
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METASPR_ITEM(-8, -8, 20, S_PAL(0) | S_PALETTE),
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METASPR_ITEM(0, 8, 22, S_PAL(0) | S_PALETTE),
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METASPR_TERM
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};
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const metasprite_t enemy_metasprite6[] = {
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METASPR_ITEM(-8, -8, 24, S_PAL(0) | S_PALETTE),
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METASPR_ITEM(0, 8, 26, S_PAL(0) | S_PALETTE),
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METASPR_TERM
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};
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const metasprite_t enemy_metasprite7[] = {
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METASPR_ITEM(-8, -8, 28, S_PAL(0) | S_PALETTE),
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METASPR_ITEM(0, 8, 30, S_PAL(0) | S_PALETTE),
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METASPR_TERM
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};
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const metasprite_t* const enemy_metasprites[8] = {
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enemy_metasprite0, enemy_metasprite1, enemy_metasprite2, enemy_metasprite3, enemy_metasprite4, enemy_metasprite5, enemy_metasprite6, enemy_metasprite7
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};
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